Ingo Wald's publications
Ingo Wald's publications
This is a list of my publications. Feel free to browse, but be
aware that some of these papers might carry certain copyright
restrictions of the respective conference, journal, or organization
that has published the original article. For this reason, this site may
use a version that is sligthly older (or in some other way slightly
different) from the official publication; in those cases, please refer
to the original versions in the respective digital libraries instead.
If you want to know which of these papers are the most cited ones, have a look
at my google scholar profile.
Sorted by year:
[2012]
[2011]
[2010]
[2009]
[2008]
[2007]
[2006]
[2005]
[2004]
[2003]
[2002]
[2001]
[2000]
2012
Articles in Conference Proceedings (2012)
2011
Journal Articles (2011)
Articles in Conference Proceedings (2011)
-
Active Thread Compaction for GPU Path Tracing
Ingo Wald
Proceedings of High Performance Graphics 2011, 2011
[bib entry]
[pdf]
-
Efficient Stack-less BVH Traversal for Ray Tracing
Michael Hapala,
Tomas Davidovic,
Ingo Wald,
Vlastimil Havran,
and
Philipp Slusallek
Proceedings 27th Spring Conference of Computer Graphics (SCCG) 2011, 2011, pages 29-34
[bib entry]
[pdf]
-
Full-Resolution Interactive CPU Volume Rendering with Coherent BVH Traversal
Aaron Knoll,
Sebastian Thelen,
Ingo Wald,
Charles D Hansen,
Hans Hagen,
and
Michael E Papka
Proceedings of IEEE Pacific Visualization 2011, 2011, (accepted for publication)
[bib entry]
[pdf]
2010
Journal Articles (2010)
2009
Journal Articles (2009)
-
State of the Art in Ray Tracing Animated Scenes
Ingo Wald,
William R Mark,
Johannes Günther,
Solomon Boulos,
Thiago Ize,
Warren Hunt,
Steven G Parker,
and
Peter Shirley
Computer Graphics Forum 28(6), 2009, pages 1691-1722
[bib entry]
[pdf]
-
Coherent Multiresolution Isosurface Ray Tracing
Aaron Knoll,
Charles D Hansen,
and
Ingo Wald
The Visual Computer 25(6), 2009, pages 209-225
[bib entry]
[pdf]
Articles in Conference Proceedings (2009)
Technical Reports (2009)
2008
Journal Articles (2008)
-
Fast, Parallel, and Asynchronous Construction of BVHs for Ray Tracing Animated Scenes
Ingo Wald,
Thiago Ize,
and
Steven G Parker
Computers and Graphics 32(1), 2008, pages 3-13
[bib entry]
[pdf]
-
Sequential Monte Carlo Adaptation in Low-Anisotropy Participating Media
Vincent Pegoraro,
Ingo Wald,
and
Steven G Parker
Computer Graphics Forum (Proceedings of the 19th Eurographics Symposium on Rendering 27(4), 2008, pages 1097-1104
[bib entry]
[smca.pdf]
Articles in Conference Proceedings (2008)
2007
Papers currently submitted for publication (2007) (usually techreported)
Journal Articles (2007)
-
Interactive Isosurface Ray Tracing of Time-Varying Tetrahedral Volumes
Ingo Wald,
Heiko Friedrich,
Aaron Knoll,
and
Charles D Hansen
IEEE Transactions on Visualization and Computer Graphics, 2007, (Proceedings of IEEE Visualization/InfoVis 2007), (to appear)
[bib entry]
[pdf]
-
Ray Tracing Deformable Scenes using Dynamic Bounding Volume Hierarchies
Ingo Wald,
Solomon Boulos,
and
Peter Shirley
ACM Transactions on Graphics 26(1), 2007
[bib entry]
[pdf]
[movie(mov)]
-
A Coherent Grid Traversal Approach to Visualizing Particle-based Simulation Data
Christiaan P Gribble,
Thiago Ize,
Andrew Kensler,
Ingo Wald,
and
Steven G Parker
IEEE Transactions on Visualization and Computer Graphics, 2007, (to appear)
[bib entry]
[pdf]
[JP8 movie (mov)]
[JP8.h264 movie (mov)]
Articles in Conference Proceedings (2007)
-
On fast Construction of SAH based Bounding Volume Hierarchies
Ingo Wald
Proceedings of the 2007 Eurographics/IEEE Symposium on Interactive Ray Tracing
[bib entry]
[pdf]
-
Interactive Ray Tracing of Arbitrary Implicit Functions
Aaron Knoll,
Younis Hijazi,
Charles D Hansen,
Ingo Wald,
and
Hans Hagen
Proceedings of the 2007 Eurographics/IEEE Symposium on Interactive Ray Tracing, 2007
[bib entry]
[pdf]
[divx]
-
State of the Art in Ray Tracing Animated Scenes
Ingo Wald,
William R Mark,
Johannes Günther,
Solomon Boulos,
Thiago Ize,
Warren Hunt,
Steven G Parker,
and
Peter Shirley
Eurographics 2007 State of the Art Reports
[bib entry]
[pdf]
-
Interactive Iso-Surface Ray Tracing of Massive Volumetric Data Sets
Heiko Friedrich,
Ingo Wald,
and
Philipp Slusallek
Proceedings of the 2007 Eurographics Symposium on Parallel Graphics and Visualization
[bib entry]
[pdf]
-
Asynchronous BVH Construction for Ray Tracing Dynamic Scenes on Parallel Multi-Core Architectures
Thiago Ize,
Ingo Wald,
and
Steven G Parker
Proceedings of the 2007 Eurographics Symposium on Parallel Graphics and Visualization
[bib entry]
[pdf]
-
Packet-based Whitted and Distribution Ray Tracing
Solomon Boulos,
Dave Edwards,
J Dylan Lacewell,
Joe Kniss,
Jan Kautz,
Ingo Wald,
and
Peter Shirley
Proceedings of Graphics Interface 2007
[bib entry]
[pdf]
Technical Reports (2007)
-
SIMD Ray Stream Tracing - SIMD Ray Traversal with Generalized Ray Packets and On-the-fly Re-Ordering
Ingo Wald,
Christiaan P Gribble,
Solomon Boulos,
and
Andrew Kensler
SCI Institute, university of Utah, Technical Report #UUSCI-2007-012, 2007
[bib entry]
[pdf]
-
Packet-based Ray Tracing of Catmull-Clark Subdivision Surfaces
Carsten Benthin,
Solomon Boulos,
J Dylan Lacewell,
and
Ingo Wald
SCI Institute, University of Utah, Technical Report #UUSCI-2007-011, 2007
[bib entry]
[pdf]
-
Interactive Isosurface Ray Tracing of Time-Varying Tetrahedral Volumes
Ingo Wald,
Heiko Friedrich,
Aaron Knoll,
and
Charles D Hansen
SCI Institute, University of Utah, Technical Report #UUSCI-2007-003, 2007, An extended version of this Article got published via TVCG/Vis2007
[bib entry]
[pdf]
-
Interactive Ray Tracing of Arbitrary Implicit Functions
Aaron Knoll,
Younis Hijazi,
Charles D Hansen,
Ingo Wald,
and
Hans Hagen
SCI Institute, University of Utah, Technical Report #UUSCI-2007-002, 2007
[bib entry]
[pdf]
[divx]
2006
Journal Articles (2006)
-
Ray Tracing Animated Scenes using Coherent Grid Traversal
Ingo Wald,
Thiago Ize,
Andrew Kensler,
Aaron Knoll,
and
Steven G Parker
ACM Transactions on Graphics, 2006, pages 485-493, (Proceedings of ACM SIGGRAPH 2006)
[bib entry]
[pdf]
[movie(mov)]
[slides (ppt)]
[fast forward slides (ppt)]
[movie clip for slides (avi)]
[bib entry]
[pdf]
[movie(avi)]
-
Techniques for Interactive Ray Tracing of Bezier Surfaces
Carsten Benthin,
Ingo Wald,
and
Philipp Slusallek
Journal of Graphics Tools 11(2), 2006, pages 1-16
[bib entry]
-
Realtime Ray Tracing and Interactive Global Illumination
Ingo Wald
IT - Information Technology, 2006, (invited article, in german)
[bib entry]
[pdf]
This article has originally appeared in http://www.it-information-technology.de
Articles in Conference Proceedings (2006)
-
Interactive Isosurface Ray Tracing of Large Octree Volumes
Aaron Knoll,
Ingo Wald,
Steven G Parker,
and
Charles D Hansen
Proceedings of the 2006 IEEE Symposium on Interactive Ray Tracing, 2006, pages 115-124
[bib entry]
[pdf]
-
Ray Tracing on the CELL Processor
Carsten Benthin,
Ingo Wald,
Michael Scherbaum,
and
Heiko Friedrich
Proceedings of the 2006 IEEE Symposium on Interactive Ray Tracing, 2006, pages 25-23
[bib entry]
[pdf]
-
An Evaluation of Parallel Grid Construction for Ray Tracing Dynamic Scenes
Thiago Ize,
Ingo Wald,
Chelsea Robertson,
and
Steven G Parker
Proceedings of the 2006 IEEE Symposium on Interactive Ray Tracing, 2006, pages 27-55
[bib entry]
[pdf]
-
On building fast kd-trees for ray tracing, and on doing that in O(N log N)
Ingo Wald,
and
Vlastimil Havran
Proceedings of the 2006 IEEE Symposium on Interactive Ray Tracing, 2006, pages 61-69
[bib entry]
[pdf]
-
A Ray Tracing based Virtual Reality Framework for Industrial Design
Ingo Wald,
Andreas Dietrich,
Carsten Benthin,
Alexander Efremov,
Tim Dahmen,
Johannes Günther,
Vlastimil Havran,
Philipp Slusallek,
and
Hans-Peter Seidel
Proceedings of the 2006 IEEE Symposium on Interactive Ray Tracing, 2006, pages 177-185
[bib entry]
[pdf]
-
An Application of Scalable Massive Model Interaction using Shared Memory Systems
Abraham Stephens,
Solomon Boulos,
James Bigler,
Ingo Wald,
and
Steven G Parker
Proceedings of the 2006 Eurographics Symposium on Parallel Graphics and Visualization, 2006, pages 19-26
[bib entry]
[pdf]
[slides(ppt)]
[slides(pdf)]
-
Realtime Ray Tracing for Advanced Visualization in the Aerospace Industry
Andreas Dietrich,
Ingo Wald,
Holger Schmidt,
Kristian Sons,
and
Philipp Slusallek
Proceedings of the 5th Paderborner Workshop Augmented and Virtual Reality in der Produktentstehung, 2006
[bib entry]
[pdf]
Technical Reports (2006)
-
Geometric and Arithmetic Culling Methods for Entire Ray Packets
Solomon Boulos,
Ingo Wald,
and
Peter Shirley
School of Computing, University of Utah, Technical Report #UUCS-06-010, 2006
[bib entry]
[pdf]
-
Ray Tracing Deformable Scenes using Dynamic Bounding Volume Hierarchies (unrevised version)
Ingo Wald,
Solomon Boulos,
and
Peter Shirley
SCI Institute, University of Utah, Technical Report #UUSCI-2006-023, 2006, A Revised version of this Techreport got accepted at ACM TOG 26, 1, 2007. Pplease refer to the revised version.
[bib entry]
[revised TOG submission]
[original siggraph submission (pdf)]
[movie(mov)]
-
Interactive Distribution Ray Tracing
Solomon Boulos,
Dave Edwards,
J Dylan Lacewell,
Joe Kniss,
Jan Kautz,
Peter Shirley,
and
Ingo Wald
SCI Institute, University of Utah, Technical Report #UUSCI-2006-022, 2006
[bib entry]
[pdf]
2005
Journal Articles (2005)
Articles in Conference Proceedings (2005)
-
Efficient Acquisition and Realistic Rendering of Car Paint
Johannes Günther,
Tongbo Chen,
Michael Goesele,
Ingo Wald,
and
Hans-Peter Seidel
Proceedings of 10th International Fall Workshop - Vision, Modeling, and Visualization (VMV), 2005, pages 487-494
[bib entry]
[pdf]
[web site]
[video (main)]
[video (sparkles)]
-
Large-Scale CAD Model Visualization on a Scalable Shared-Memory Architecture
Andreas Dietrich,
Ingo Wald,
and
Philipp Slusallek
Proceedings of 10th International Fall Workshop - Vision, Modeling, and Visualization (VMV), 2005, pages 303-310
[bib entry]
[pdf]
[poster (pdf)]
-
Interactive Ray Tracing of Point Based Models
Ingo Wald,
and
Hans-Peter Seidel
Proceedings of 2005 Symposium on Point Based Graphics, 2005
[bib entry]
[pdf]
[slides(ppt)]
-
Precomputed Light Sets for Fast High Quality Global Illumination
Johannes Günther,
Ingo Wald,
and
Hans-Peter Seidel
ACM SIGGRAPH 2005: Sketches and Applications, 2005
[bib entry]
[pdf]
-
Interactive Ray Tracing of Point Based Models
Ingo Wald,
and
Hans-Peter Seidel
ACM SIGGRAPH 2005: Sketches and Applications, 2005
[bib entry]
[pdf]
[slides(ppt)]
Technical Reports (2005)
Other Publications (sketches, posters, courses, etc.) (2005)
2004
Journal Articles (2004)
-
Realtime Ray Tracing and Interactive Global Illumination
Ingo Wald
PhD thesis, Saarland University, 2004
[bib entry]
[pdf]
-
Balancing Considered Harmful -- Faster Photon Mapping using the Voxel Volume Heuristic
Ingo Wald,
Johannes Günther,
and
Philipp Slusallek
Computer Graphics Forum 22(3), 2004, (Proceedings of Eurographics, to appear)
[bib entry]
[pdf]
-
Interaktive Visualisierung eines hoch komplexen Boeing 777 Modells (Cover Image)
Andreas Dietrich,
and
Ingo Wald
Informatik Spektrum 27(4), 2004, pages 394-394
[bib entry]
[about the cover (german)]
-
Interaktive Darstellung hoch detaillierter Landschaftsszenen (Cover Image)
Andreas Dietrich,
and
Ingo Wald
Informatik Spektrum, 2004
[bib entry]
[about the cover (german)]
Articles in Conference Proceedings (2004)
-
Interactive Ray Tracing of Free-Form Surfaces
Carsten Benthin,
Ingo Wald,
and
Philipp Slusallek
Proceedings of Afrigraph, 2004, pages 99-106
[bib entry]
[pdf]
-
Fast and Accurate Ray-Voxel Intersection Techniques for Iso-Surface Ray Tracing
Gerd Marmitt,
Andreas Kleer,
Ingo Wald,
Heiko Friedrich,
and
Philipp Slusallek
Proceedings of Vision, Modeling, and Visualization (VMV), 2004, pages 429-435
[bib entry]
[pdf]
[poster]
-
Realtime Caustics using Distributed Photon Mapping
Johannes Günther,
Ingo Wald,
and
Philipp Slusallek
Proceedings of the Eurographics Symposium on Rendering, 2004, (to appear)
[bib entry]
[pdf]
[video(divx)]
[slides(ppt)]
-
An Interactive Out-of-Core Rendering Framework for Visualizing Massively Complex Models
Ingo Wald,
Andreas Dietrich,
and
Philipp Slusallek
Proceedings of the Eurographics Symposium on Rendering, 2004, (to appear)
[bib entry]
[pdf]
[video(divx)]
[slides(ppt)]
-
Interactive Visualization of Exceptionally Complex Industrial Datasets
Andreas Dietrich,
Ingo Wald,
and
Philipp Slusallek
ACM SIGGRAPH Sketches and Applications, 2004, (to appear)
[bib entry]
[pdf]
-
VRML Scene Graphs on an Interactive Ray Tracing Engine
Andreas Dietrich,
Ingo Wald,
Markus Wagner,
and
Philipp Slusallek
Proc. of IEEE VR 2004, 2004, pages 109-116
[bib entry]
[pdf]
2003
Journal Articles (2003)
Articles in Conference Proceedings (2003)
-
Distributed Interactive Ray Tracing of Dynamic Scenes
Ingo Wald,
Carsten Benthin,
and
Philipp Slusallek
Proceedings of the IEEE Symposium on Parallel and Large-Data Visualization and Graphics (PVG), 2003
[bib entry]
[pdf]
-
Interactive Global Illumination in Highly Occluded Environments
Ingo Wald,
Carsten Benthin,
and
Philipp Slusallek
Proceedings of the 14th Eurographics Workshop on Rendering, 2003
[bib entry]
[pdf]
-
Realtime Ray Tracing and its use for Interactive Global Illumination
Ingo Wald,
Timothy J. Purcell,
Jörg Schmittler,
Carsten Benthin,
and
Philipp Slusallek
EUROGRAPHICS State of the Art Reports, 2003
[bib entry]
[pdf]
-
Streaming Video Textures for Mixed Reality Applications in Interactive Ray Tracing Environments
Andreas Pomi,
Gerd Marmitt,
Ingo Wald,
and
Philipp Slusallek
Proceedings of Vision, Modeling and Visualization (VMV), 2003
[bib entry]
[pdf]
-
The OpenRT Application Programming Interface - Towards A Common API for Interactive Ray Tracing
Andreas Dietrich,
Ingo Wald,
and
Philipp Slusallek
Proceedings of the 2003 OpenSG Symposium, 2003, pages 23-31
[bib entry]
[pdf]
2002
Articles in Conference Proceedings (2002)
-
Interactive Global Illumination using Fast Ray Tracing
Ingo Wald,
Thomas Kollig,
Carsten Benthin,
Alexander Keller,
and
Philipp Slusallek
Proceedings of the 13th EUROGRAPHICS Workshop on Rendering, 2002
[bib entry]
[pdf]
-
Interactive Headlight Simulation - A Case Study for Distributed Interactive Ray Tracing
Carsten Benthin,
Ingo Wald,
Tim Dahmen,
and
Philipp Slusallek
Proceedings of EUROGRAPHICS Workshop on Parallel Graphics and Visualization (PGV), 2002, pages 81-88
[bib entry]
[pdf]
-
SaarCOR - A Hardware Architecture for Ray Tracing
Jörg Schmittler,
Ingo Wald,
and
Philipp Slusallek
Proceedings of EUROGRAPHICS Graphics Hardware 2002, 2002
[bib entry]
[pdf]
Technical Reports (2002)
2001
Journal Articles (2001)
Articles in Conference Proceedings (2001)
2000
Articles in Conference Proceedings (2000)
1999
Masters Thesis (1999)
-
Photorealistic Rendering using the Photon Map
Masters Thesis, University of Kaiserslautern, Sep.1999
[pdf]
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