Designed especially for neurobiologists, FluoRender is an interactive tool for multi-channel fluorescence microscopy data visualization and analysis.
Large scale visualization on the Powerwall.
BrainStimulator is a set of networks that are used in SCIRun to perform simulations of brain stimulation such as transcranial direct current stimulation (tDCS) and magnetic transcranial stimulation (TMS).
Developing software tools for science has always been a central vision of the SCI Institute.
Dr. Jens Krüger

Dr. Jens Krüger - Affiliate Assistant Professor

Affiliate Professor of Computer Science
University of Duisburg-Essen
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HPC Profile Page
Recent Publications


Jens Krüger studied computer science at the Rheinisch-Westfälische Technische Hochschule Aachen where he received his diploma in 2002.In 2006 he finished his PhD in 2006 at the Technische Universität München and after Post Doc positions in Munich and at the Scientific Computing and Imaging (SCI) Institute he became research assistant Professor at the University of Utah. In 2009 he joined the Cluster of Excellence Multimodal Computing and Interaction at Saarland University to head the Interactive Visualization and Data Analysis group. Since 2013, Jens Krüger has been Chair of the High Performance Computing group as well as the director of the CoViDAG Center at the University of Duisburg-Essen.

In addition to his position in Duisburg-Essen, he also holds an adjunct professor title of the University of Utah and is a principal investigator of multiple projects in the Intel Visual Computing Institute.

Research Interests

The High Performance Computing Group carries out fundamental and applied research on various aspects of high performance computing, interactive simulation, and scientific visualization. Current and previous research projects include:

  • Parallel IO
  • GP-GPU
  • Hybrid Rendering & Visualizaion
  • Volume & Flow Visualization
  • Illustrative Visualization
  • Focus+context Techniques
  • Hirachical Data Representations
  • Real-time Simulation and Rendering