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Designed especially for neurobiologists, FluoRender is an interactive tool for multi-channel fluorescence microscopy data visualization and analysis.
Deep brain stimulation
BrainStimulator is a set of networks that are used in SCIRun to perform simulations of brain stimulation such as transcranial direct current stimulation (tDCS) and magnetic transcranial stimulation (TMS).
Developing software tools for science has always been a central vision of the SCI Institute.

Events on February 26, 2016

Kevin Wall Presents:

GLuRayS: Intercepting Modern OpenGL Applications to Replace Rasterization with Raytracing

February 26, 2016 at 12:00pm for 1hr
Evans Conference Room, WEB 3780
Warnock Engineering Building, 3rd floor.

Up until now, nearly all scientific visualization tools had used fixed function OpenGL to render polygonal data. This has recently begun to change with VTK and Paraview adding support for modern OpenGL rendering. We introduce GluRayS, an extension adding support for modern OpenGL to GluRay, a tool for intercepting fixed-function OpenGL applications, seamlessly turning rasterization into raytracing. We begin by describing GLuRay, what motivated its creation, and why raytracing may be preferable to rasterization in scientific visualization applications. We discuss why the update to modern OpenGL is necessary, and describe how GluRayS was implemented using a faux OpenGL implementation as the the interface between GLuRayS and the host application.

Posted by:

Hank Driskill

Hank Driskill, Disney Animations Presents:

The Continuum of Development at Walt Disney Animation Studios

February 26, 2016 at 2:00pm for 1hr
Evans Conference Room, WEB 3780
Warnock Engineering Building, 3rd floor.

Hank Driskill grew up in the town of Gardner, Kansas. He got undergraduate degrees in Computer Science and Astronomy from the University of Kansas in 1988, and got his PhD in Computer Science from the University of Utah in 1995. He began his professional career at Digital Domain in 1994, working on such films as Apollo 13, Dante's Peak, Fifth Element and Titanic, before moving to Walt Disney Animation Studios in 1997. In his 18.5 years at Walt Disney Animation Studios, he's worked on films like Tarzan, Dinosaur, Tangled, and Wreck-It Ralph, as well as supervising on 102 Dalmatians, Reign of Fire, Bolt, the stereo conversions for Beauty & The Beast and Lion King, and the made-for-TV Christmas special Prep & Landing: Naughty vs. Nice. He most recently was Technical Supervisor on Big Hero 6, and is currently Technical Supervisor for the upcoming feature film Moana.

Abstract:

Abstract: A discussion of some of the evolutionary and revolutionary R&D efforts that have helped shape WDAS in recent years, with discussion of the ability of shows to work together to make the studio better with each passing year.

Posted by: Deb Zemek