cs6620 Raytracing.



Abe Stephens

(Ordered from least exciting to most exciting.)

The was the first image produced by my ray tracer. At this point I think the software consisted of two nested for loops and an if statement.
(other images)

Project 2 was a little more interesting. I added a ambient occlusion effect.
(other images)

In project 3 I added a few more primitives.
(other images)

In project 4 I implemented my first dielectric material. This would become one of my favorite materials.
(other images)

The topic of project 5 was sampling.
(other images)

In this project I imlemented a BVH and grid acceleration structure for both particle and mesh data. I also wrote a more robust model import tool and attempted to move a model of a toy truck into my raytracer. Unfortunately the model's faces were not ordered correctly and the submeshes of the model were not all closed and connected surfaces. I modified a path tracer to guess which faces in the model were front and back facing, and then reordered the back facing ones.
(other images)

In project 7 I implemented a Perlin hair effect and used it to place my truck in a grassy field. The Perlin effect is volume renderered, the volume renderer can perform lighting and allows other objects including dielectrics to penetrate the volume.
The truck model in this image is still very primitive, the dielectrics don't cast attenuated shadows, so the headlights and interior of the vehicle are in shadow.
(other images)


The topic of this project was volume rendering (images of that here), since I already had a volume renderer, I decided to correct my dielectric shadow problem.
(other images)

In project 9 I instanced a large number of trucks.
(other images)

Project 10. Thin lens camera model and soft shadows (and more trucks).
(other images)

Final image: my favorite model goes to Moab.
(final images)