Notice
that the shading of the soft tissue (noise) is consistent in the
reflection. 1spp. 2.86759 (4 threads) 7.3732 (1 thread) (Dual Xeon 3.0 Ghz) |
2x2
spp Lanczos Sinc Filter. My volume renderer supports both self shadowing and casts shadows on other objects. Self shadowing is insanely expensive for this type of dataset but is necessary for certain hypertexture effects. The renderer also allows other objects to intersect the volume. |
Perlin hypertexture in a spherical volume domain and its reflection. |
I allowed my volumes to cast shadows on other objects by adding a volume shade method to each material. I tested the technique with a dielectric cube. The front side of the cube is open and the single light source is inside the cube. |
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