Here is a list of all struct and union fields with links to the structures/unions they belong to:
- g
: Color, Pixel
- getAmbient()
: Scene
- getBackground()
: Scene
- getBackgroundColor()
: ConstantBackground, Background
- getBounds()
: Triangle, Sphere, Ring, Plane, Object, Group, Cyl, Box
- getCamera()
: Scene
- getImage()
: Scene
- getLight()
: PointLight, Light
- getLights()
: Scene
- getMaterial()
: HitRecord
- getMax()
: BoundingBox
- getMaxRayDepth()
: Scene
- getMin()
: BoundingBox
- getMinAttenuation()
: Scene
- getObject()
: Scene
- getPrimitive()
: HitRecord
- getScene()
: RenderContext
- getScratchpad()
: HitRecord
- getXresolution()
: Image
- getYresolution()
: Image
- Group()
: Group
- Object()
: Object
- objects
: Group
- one()
: Vector
- operator *()
: Vector, Color
- operator *=()
: Vector, Color
- operator+()
: Vector, Color
- operator+=()
: Vector, Color
- operator-()
: Vector, Color
- operator-=()
: Vector, Color
- operator/()
: Vector, Color
- operator/=()
: Vector, Color
- operator=()
: Vector, Image, Color
- origin()
: Ray
- Parser()
: Parser
- parseScene()
: Parser
- PinholeCamera()
: PinholeCamera
- Plane()
: Plane
- PointLight()
: PointLight
- preprocess()
: Scene, Primitive, PointLight, PinholeCamera, Object, Material, Light, Group, ConstantBackground, Camera, Background
- Primitive()
: Primitive
Generated on Tue Jan 29 21:34:55 2008 for specter by
1.4.6