Background | The class to support processing rays which miss all geometry |
BoundingBox | A bounding box |
Box | An axis-aligned box (RPP) |
Camera | This is the base class for all cameras |
Color | |
ConstantBackground | |
Cyl | |
Group | |
HitRecord | Record of the hit location. Stores the hit with the smallest "t" value greater than epsilon |
Image | |
LambertianMaterial | |
Light | |
Material | |
Object | |
Parser | |
PinholeCamera | |
Pixel | |
Plane | An infinite plane |
PointLight | |
Primitive | |
Ray | |
RenderContext | |
Ring | Implements a disk or ring primitive |
Scene | |
Sphere | |
Time | |
Triangle | |
Vector |