specter Data Structures

Here are the data structures with brief descriptions:
BackgroundThe class to support processing rays which miss all geometry
BoundingBoxA bounding box
BoxAn axis-aligned box (RPP)
CameraThis is the base class for all cameras
Color
ConstantBackground
Cyl
Group
HitRecordRecord of the hit location. Stores the hit with the smallest "t" value greater than epsilon
Image
LambertianMaterial
Light
Material
Object
Parser
PinholeCamera
Pixel
PlaneAn infinite plane
PointLight
Primitive
Ray
RenderContext
RingImplements a disk or ring primitive
Scene
Sphere
Time
Triangle
Vector

Generated on Tue Jan 29 21:34:55 2008 for specter by  doxygen 1.4.6