Publications
Carlos E. Scheidegger, Shachar Fleishman and Claudio T. Silva
Triangulating Point Set Surfaces with Bounded Error
Accepted to SGP 2005
pdf
Shachar Fleishman and Daniel Cohen-Or and Claudio Silva
Robust Moving Least-squares Fitting with Sharp Features
Accepted to ACM TOG (Proceedings of SIGGRAPH '05) 24(3) 2005
pdf
Dirce Uesu, Louis Bavoil, Shachar Fleishman, Jason Shepherd and Claudio T. Silva
Simplification of Unstructured Tetrahedral Meshes by Point-Sampling
Accepted to Volume Graphics 2005
Shachar Fleishman
Point Set Surfaces.
Phd dissertation Oct 2003
pdf
Shachar Fleishman, Marc Alexa, Daniel Cohen-Or and Claudio T. Silva
Progressive Point Set Surfaces.
ACM TOG 22(4) 997-1011
pdf 5.9M bib
Shachar Fleishman, Iddo Drori and Daniel Cohen-Or
Bilateral Mesh Denoising.
ACM TOG (Proceedings of SIGGRAPH '03) 22(3) 950-953
pdf 3M ppt 7.7M bib
Marc Alexa, Johannes Behr, Daniel Cohen-Or, Shachar Fleishman, David Levin and
Claudio T. Silva
Computing and Rendering Point Set Surfaces,
IEEE Transactions on Computer Graphics and Visulization V9, No.1
pdf 5.6M bib
W. Corrêa, S. Fleishman, and C. Silva
Towards Point-Based Acquisition and Rendering of Large Real-World Environments
SIBGRAPI 2002,
pdf 1.5M bib
Marc Alexa, Johannes Behr, Daniel Cohen-Or, Shachar Fleishman, David Levin and Claudio T. Silva
Point Set Surfaces.
IEEE Visualization 2001.
abstract pdf 5.2M
bib
Shachar Fleishman, Daniel Cohen-Or, and Dani Lischinski.
Automatic camera placement for image-based modeling.
Computer Graphics Forum, 19(2):100-110, Jun 2000.
abstract
pdf 776K
bib
Daniel Cohen-Or, Yair Mann, and Shachar Fleishman.
Deep compression for streaming texture intensive animations.
Proceedings of SIGGRAPH 99, 261-268, August 1999. ISBN 0-20148-560-5. Held in Los Angeles, California.
abstract
pdf 1.7M bib
Shachar Fleishman, Baoquan Chen, Arie Kaufman, and Daniel Cohen-Or.
Navigating through sparse views.
In Symposium on Virtual Reality Software and Technology, 82-87, Dec 1999.
abstract
pdf 1.9M
bib
Daniel Cohen-Or and Shachar Fleishman.
An Incremental Alignment Algorithm for Parallel Volume Rendering,
Computer Graphics Forum,
abstract
pdf 141K
ps.gz version 43K
bib
Back to main