BioTensor: Visualizing Diffusion Tensor MRI

The success of diffusion magnetic resonance imaging (MRI) is deeply rooted in the powerful concept that during their random, diffusion-driven displacements, molecules probe tissue structure at a microscopic scale well beyond the usual image resolution. As diffusion is truly a three dimensional process, molecular mobility in tissues may be anisotropic, as in brain white matter. With diffusion tensor imaging (DTI), diffusion anisotropy effects can be fully extracted, characterized, and exploited, providing even more exquisite details on tissue microstructure. The most advanced application is certainly that of fiber tracking in the brain, which, in combination with functional MRI, might open a window on the important issue of connectivity. DTI has also been used to demonstrate subtle abnormalities in a variety of diseases (including stroke, multiple sclerosis, dyslexia, and schizophrenia) and is currently becoming part of many routine clinical protocols.
Scientific Visualization in Small Animal Imaging
Biomedical applications of small animal imaging are creating exciting opportunities to extend the scientific impact of visualization research. Specifically, the effective pairing of non-linear image filtering and direct volume rendering is one strategy for scientists to quickly explore and understand the volumetric scans of their specimens. Microscopic computed tomography imaging is an increasingly popular and powerful modality for small animal imaging. Here we highlight early work from collaborations at the University of Utah between the Scientific Computing and Imaging (SCI) Institute and the Department of Bioengineering, and between the SCI Institute and the Division of Pediatric Hematology-Oncology in the Department of Pediatrics. In the first instance, volume rendering provides information about the three-dimensional configuration of an electrode array implanted into the auditory nerve of a feline. In the second instance, volume rendering shows promise as a tool for visualizing bone tissue in the mouse embryo, although the signal-to-noise characteristics of the data require the use of sophisticated image pre-processing.
The data for both of these investigations was acquired with a General Electric EVS RS-9 computed tomography scanner at the University of Utah Small Animal Imaging Facility. The scanner generates 16-bit volumes roughly one gigabyte in size, with a spatial resolution of 21 x 21 x 21 microns.
Undergraduate Research at the SCI Institute
Collaborative Remote Visualization
Introduction
In the last few years, scientists and researchers have given a great deal of attention to the area of remote visualization of scientific datasets within collaborative environments. This recent interest has been fueled by the use of interactive viewing as the primary means by which researchers explore large datasets. However, researchers often need to extend this interactivity in order to collaborate with colleagues who are geographically separated. Most current remote visualization tools allow multiple parties to view images from different locations, but pose problems with efficiency and user interactivity.First Year ESP Recipients Walk at Graduation

Established in 1999 by Chris Johnson and the College of Engineering, the Engineering Scholars Program is a scholarship opportunity for incoming freshmen interested in aspects of engineering and computer science. The quest of the ESP is to leverage the exciting engineering-based research at the University by exposing the first year students to actual research activities. The addition of a research component to the first year student's experience allows the student to see over the horizon offered by prerequisite courses. By giving the first year student a more in-depth look into engineering we propose to increase the enthusiasm level of the students with the result being significantly improved retention rates. Higher retention rates translate into a larger and better-trained graduating class of much-needed engineers and computer scientists.
These students are the best and brightest with an average GPA of 3.96 and an average ACT score of 31. Now in its fourth year, the number of scholarship recipients has increased from nine in 1999 to fifteen in 2002.
Star-Ray Interactive Ray-Tracer Debuts at SIGGRAPH 2002
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(left to right) Living Room Scene, Graphics Museum, Science Room, Galaxy Room, Atlantis Scene
Parametric Method for Correction of Intensity Inhomogeneity in MRI Data
Intensity inhomogeneity is one of the main obstacles for MRI data post processing. The problem requires retrospective correction due to the strong dependence of the inhomogeneity on patient anatomy and the accompanying acquisition protocol. We have developed a new method for correcting the inhomogeneities using a polynomial estimation of the bias field. The method minimizes the composite energy function to find parameters of the polynomial model. The energy function is designed to provide a robust estimation of the bias field by combining measures from histogram analysis and local gradient estimation. The method was validated on a wide range of MRI data obtained with coils of different types and under different acquisition protocols.
The developed method provides reliable estimation of the intensity inhomogeneities in MRI data. The correction times are dependant on the number of parameters the model used, the dataset size and the degree of subsampling in estimation of both local and global terms and vary from 1 to 5 minutes using a mid range PC.
Segmenting Tomographic Data

Immersive Visualization: A Research Update
What is Immersive Visualization?
The goal of visualization is to aid in the understanding of complex scientific data, typically using techniques from the fields of computer graphics and animation. To gain additional insight, immersive visualization places the user directly within the data space through virtual reality technology. The resulting immersive experience allows exploration from a first-person perspective, in contrast to the third-person interaction typical of desktop environments.The feeling of actually "being there" in a virtual environment, also known as presence, is created by fooling one or more of the user's senses with computer generated cues. In a typical system, stereo images provide a sense of visual depth and natural interaction is achieved with tracking sensors and 3D input devices. More advanced systems may also include force-feedback, spatialized audio, and/or voice recognition capabilities to increase the sense of presence.
Imagine directly navigating through a scientific dataset, much like one experiences the real world. How would it feel to investigate the interesting features of the data with your sense of touch? Would this capability be useful or not? These are the types of questions Virtual Reality (VR) researchers at the SCI institute currently seek to answer.
The Simian Project
