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Ingo Wald
Email: ingowald-at-gmail.com
LinkedIn: https://www.linkedin.com/in/ingo-wald-3182496
Google Scholar: http://scholar.google.com/citations?user=HsZvWv0AAAAJ

Note: I am no longer with the University of Utah. I'm still living in Utah, and still occasionally work with some of the people there, but I am no longer a full-time professor there, and thus cannot advise/take on any students.

Photo

Short Bio

Ingo Wald is a director of ray tracing at NVIDIA. He received his master's degree from Kaiserslautern University and his PhD from Saarland University (both on ray tracing–related topics). He then served as a post-doctorate at the Max-Planck Institute Saarbruecken, as a research professor at the University of Utah, and as technical lead for Intel's software-defined rendering activities (in particular, Embree and OSPRay). Ingo has coauthored more than 90 papers, multiple patents, and several widely used software projects around ray tracing. His interests still revolve around all aspects of efficient and high-performance ray tracing, from visualization to production rendering, from real-time to offline rendering, and from hard- to software.

News

Nov 2022
  • Added recent ArXiv papers on parallel gpu k-d tree construction and stack-free k-d tree traversal
  • Added Nate's IEEE Vis paper on "Quick Clusters" (Grats on the Best Paper / Honorable Mention!)
  • Added (missing) 2021 paper on RT Core base Eulerian/Lagrangian Simulation
Sep 2022
Several updates to the publications page
Finally did the long overdue update of my publications page, and in particular uploaded the "Brix", "Island", and "Clusters" papers.
"Brix" paper now finally online:
Data Parallel Path Tracing with Object Hierarchies
Ingo Wald and Steven G Parker
Proceedings of the ACM on Computer Graphics and Interactive Techniques (Proceedings of High Performance Graphics), 2022.
(second best paper award).

June 2022
"Brix" paper (on data parallel path tracing) got best paper award at HPG
(pdf to come soon)

Key Papers...

Assuming you visited this page primarily for the paper links: please have a look at my complete publications page (most recent papers on top). For quick reference, here the probably two most important ones:
Embree - A Kernel Framework for Efficient CPU Ray Tracing
Ingo Wald, Sven Woop, Carsten Benthin, Gregory S Johnson, and Manfred Ernst
ACM Transactions on Graphics (proceedings of ACM SIGGRAPH) 2014
OSPRay - A CPU Ray Tracing Framework for Scientific Visualization.
Ingo Wald, Gregory P Johnson, Jefferson Amstutz, Carson Brownlee, Aaron Knoll, Jim Jeffers, Johannes Guenther, and Paul Navratil.
IEEE Transactions on Visualization and Computer Graphics (Proceedings of IEEE Visualization 2016). Volume 23, issue 1, 2017.

Research interests

  • Ray Tracing
  • High-performance graphics and Visual Computing using architectures such as Intel Many-Integrated Core (MIC) / Intel Xeon Phi architectures.
  • Programming Models and Compilers for High-Performance Computing
  • Photorealistic Image Synthesis and Physically-correct Lighting Simulation
  • Interactive Global Illumination
  • Scientific Visualization and High-performance Computing
  • Parallel and Distributed Computing (in particular on PC clusters and high-throughput computing platforms like Larrabee)
  • Multiresolution methods (in particular for point-based and volume/isosurface data)
  • Interactive Visualization of Massively Complex (and potentially time-varying) data sets)
  • Hierarchical Index Structures and Efficient Traversal Algorithms

Education / Mini-CV

2018-today Director, Ray Tracing, NVIDIA
2007-2018 Research Scientist (eventually: Principal Engineer), Intel Labs, Intel Corp
2006-2007 Research Assistant Professor, University of Utah, Salt Lake City
2005-2006 Visiting Assistant Professor, University of Utah, Salt Lake City
2004-2005 Research Associate (Post-Doc), Max Planck Institut Informatik in Saarbruecken
May 2004 PhD in Computer Science (Dr.-ing), Computer Graphics Group, Saarland University
2000-2004 Research Assistant, Computer Graphics Group, Saarland University
1993-1999 Diplom Informatik (Master of Computer Science equivalent), University of Kaiserslautern

Links


Scientific Computing and Imaging Institute (SCI)
About SCI | SCI People | SCI Coordinates |

This web page is maintained by Ingo Wald.
Document last modified on 2/2/19 .