The rendered scene consists of a environment map textured sphere mounted on top on a cone textured with a world map. A point light source shines on the wooden textured flow. The light is actually a texture map blended to the floor texture. We can see how the texture map changes with rotation of the scene. The world map texture on the cone can be applied in a decal, blended, replace or modulate modes. The environment map on the sphere can be updated actively.
The paper "An Approximate Image-Space Approach for Interactive Refraction" by Chris Wyman (SIGGRAPH '05) was implemented.