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texEx1.cpp

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00001 
00002 vector<TexState> texState[10];
00003 texState[0] = EdgeModeTex( GL_S, GL_CLAMP ) );
00004 texState[1] = EdgeModeTex( GL_T, GL_REPEAT) );
00005 texState[2] = FilterTex(   GL_NEAREST, GL_NEAREST );
00006 texState[3] = FuncTex( GL_REPLACE );
00007 
00008 texState << new EdgeModeTex( GL_T, GL_REPEAT) ) << edgeT << filtNear << funcNear;
00009 
00010 texState << TS_S_CLAMP << TS_T_CLAMP << EdgeModeTex( GL_T, GL_REPEAT) )
00011 
00012 TexData2<float> texData( GL_RGB, GL_FLOAT, arr2 );
00013 Tex2D tex2D( texState, texData );
00014 
00015 const EdgeModeTex g_sClamp( GL_S, GL_CLAMP );
00016 const EdgeModeTex* const TS_S_CLAMP = new EdgeModeTex(GL_S, GL_CLAMP);

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