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emptyTex.cpp File Reference

#include <texture/emptyTex.h>
#include <iostream>
#include <util/gliftUtil.h>

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Variables

const GLenum g_texUnitName [NUM_TEX_UNIT_NAMES]
 The OpenGL texture unit names, indexable by texUnitNumber - glim.max_tex_units should be checked for number of texture units available on GPU.


Variable Documentation

const GLenum g_texUnitName[NUM_TEX_UNIT_NAMES]
 

The OpenGL texture unit names, indexable by texUnitNumber - glim.max_tex_units should be checked for number of texture units available on GPU.

Definition at line 29 of file emptyTex.cpp.


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