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WidgetItem Class Reference

#include <WidgetBase.h>

Inheritance diagram for WidgetItem:

Renderable gutz::Counted EdgeWidget NodeWidget PolygonWidget SurfaceWidget GLUEdgeWidget GLUNodeWidget FrameWidget GLSurfaceWidget SurfaceContentWidget TFSurfaceWidget TFViewWidget GLTFSurfaceWidget List of all members.

Detailed Description

The widget item base class, virtual, needs a concrete sub-class to do anything.

We are using the Renderable interface for mouse events, so the name & cast for gl style picking is: RENDERABLE_NAME and "(unsigned int)(Renderable*)this", respectively. See: Renderable.h.

The widget framework is divided into 2 layers.

The Behavior layer defines how widgets interact and are constrained to one another. This level describes how the widgets move, but now how they look.

The Appearance layer defines how they look. For instance, we are most likely using minimal OpenGL widget geometry, like GLU quadric objects. These are balls, tubes, cones, etc... We might also like to use widgets in 2D without opengl, or maybe develop a custom "skin" to make our widgets look different than everyone else's. Whatever the reason, we can easly customize the appearance of the widgets by creating new concrete basic widgets that simply draw the geometry we want, with any shader, colors etc. This only requires the implementation of a few functions, for instance:

      float draw( const gutz::RenderEvent &re );
      WidgetItem *clone();
      // and possibly these if applicable:
      void _invalidate();
      void _update();
See how GLUNodeWidget implements the NodeWidget with only a few functions.

The actions described by widgets are very general, for the most part they contain information about spatial position or some parameter that they represent. There is realy no need to create a new widget everytime you need some new action, nearly all widgets contain signals, see gutz::Signal. These signals are called whenever the parameter of interest changes, which can be captured by your class that implements the action associated with that parameter. For instance, you may want some kind of clipping plane for opengl. Your instinct might say, subclass FrameWiget and have it handle the clipping action. That would lead to a mas-proliferation of "special" widgets that differ from their base class only in how they implement the symantics of the widget. It is far better to create a "ClipObject" that gets "connected", see gutz::connect(), to the FrameWidget::planeChanged signal. Whenever the user modifies the position/orientation of the FrameWidget, the ClipObject will recieve the planeChanged signal and update the clipping plane. This kind of sepparation is important since it could become difficult to maintain and improve the widget framework if there are many classes that "know" about how the widget is implemented.

Of course you will want to build custom widgets with a slider here, another bar there, whatever. You should. But remember to keep the behavior implentation higher in the hierarchy, the appearance lower (most derived), and little or no built in symantics, just signals to communicate parameter changes.
TODO: need more examples here...

The divison between NodeWidget and GLUNodeWidget illustrates the sepparation between behavior and appearance: NodeWidget handles the behavior, and GLUNodeWidget handles the specific appearance for GLU spheres. Behavior implementation should always reside above any and all apperance implementation in the class hierarchy.

All parameters, such as position and orientation should be delivered in "WORLD" space; see gutz::BaseManip for a definition of this. By delivered, I mean when you call getPoint, getPos, getOrient, etc... or recieve a signal such as pointChanged etc.. these positions and orientations should always be in "WORLD" space, not the local frame that the widget may live in. It is very likely that widgets store these parameters in a Manip, so as you might expect, this means that we are using gutz::BaseManip::getWorldPos() when you ask for a widget's position. This also means that any setPos functions should use positions/orientations that are defined in "WORLD" space. The widget is responsible for transforming these parameters into their local frame.

See also WidgetFactory, gutz::Signal, gutz::connect, gutz::disconnect.

Definition at line 119 of file WidgetBase.h.

Event & constraint mapper.

All widgets have the default event of: gutz::GUTZ_LEFT_MOUSE -> MOVE you may want to nuke this event if it isn't applicable: delEvent(gutz::GUTZ_LEFT_MOUSE); event keys are defined in: gutzKeyMouse.h

enum  WIGET_BEHAVIORS { NO_EVENT = 0, MOVE, ROTATE, WB_LAST }
void addEvent (const unsigned int key, const unsigned int event, const ConstraintSP cnst=new Constraint())
 addEvent. constraint defaults to "Free Move" constraint

unsigned int getEvent (const gutz::MouseEvent &me) const
 getEvent, returns the event if one is defined, returns NO_EVENT if the mouse is up works for both: gutz::MouseEvent and gutz::MouseMoveEvent This function is usefull in implementation, externally use getEvent(unsigned int).

unsigned int getEvent (unsigned int key) const
 what is the event assigned to a key

void delEvent (const unsigned int key)
 delete an event from the event map

void nukeEvents ()
 delete all events from the event map

gutz::EventKeyMap getEvents () const
void setEvents (const gutz::EventKeyMap &eventMap)
ConstraintMap getConstraints () const
void setConstraints (const ConstraintMap &cnstMap)

clone/factory function.

Should only be implemented by concrete widget class.

It is also nice if you have a clone{subWidgetType}() function. so that we can use this for generic WidgetFactory objects. If you have a specific clone function, you can define the WidgetItem::clone function to call the specific one, to eliminate potentially redundant code at the "appearance level" of the hierarchy. for instance

            WidgetItem *clone() const { return cloneNode(); }
            virtual NodeWidget *cloneNode() const =0; 
In this case, any concrete subclass of NodeWidget only needs to implement cloneNode(), not clone().

This is a very important function, it replaces the copy constructor since it is protected at this level of the hierarchy. This is nessesary since we are sepparating behavior and appearance, and therefore can't copy at the behavior (this) level of the hierarchy. Any widget that can be publically constructed MUST implement a clone function, but it should be left virtual.

Here is an example of a clone definition in SomeWidget, a concrete (appearance) widget class.

         virtual WidgetItem *SomeWidget::clone() const
         {  
             return new SomeWidget(*this); 
         }


virtual WidgetItemclone () const=0

Modified

When this is called the widget knows it has been changed and will emmit update events.

This is used mostly for composite widgets that handle some events using their own manipulator; when this happens they have to notify their child widgets that they changed, so that they can update their children and anybody recieving attached signals.

As a user of widgets, you can IGNORE this function, doesn't apply to you. When you are building new widgets, however, this function comes in handy. Composite widgets should always forward this "event" onto children and emmit any relevant signals.

virtual void setChanged ()=0

Events duplicated from <Renderable>.

These are duplicated to insure/ease framework issues, notice that mouse and move handle the "check with parent" and mouseDef(), moveDef() are what actually implement the behavior.

void draw (const gutz::RenderEvent &r)
 main draw event...

virtual void drawDef (const gutz::RenderEvent &r)=0
 PURE VIRTUAL draw defintion, must be implemented by concrete base class, be sure to apply the matrix associated with this widget (_mat).

bool mouse (const gutz::MouseEvent &me)
 a mouse event...

virtual bool mouseDef (const gutz::MouseEvent &me)
 override this one to implement mouse behavior

virtual bool mouseChild (WidgetItem *child, const gutz::MouseEvent &me)
 a child was moused, called before their mouseDef.

bool move (const gutz::MouseMoveEvent &mme)
 a move event, checks with parent, then calls moveDef().

virtual bool moveDef (const gutz::MouseMoveEvent &mme)
 override this one to implement move behavior

virtual bool moveChild (WidgetItem *child, const gutz::MouseMoveEvent &mme)
 a child wants to be moved.


Parent/Child management

virtual void addChild (WidgetItem *child)
 a child was added

virtual void delChild (WidgetItem *child)
 a child was deleted/ changed parent

virtual void setParent (WidgetItem *parent)
 a (new?) parent now owns you :)


Some appearance management

ColorWStateSP getColor () const
void setColor (ColorWState *const color)

Draw on/off.

bool isOn () const
void setOn (bool yes)

Delete.

Does this object need to be removed from a render list? This means that the object is finished and anyone with a smart pointer to it needs to delete the smart pointer and stop using the renderable.

bool needsDelete () const
void setDelete (bool yes)

Interaction Functions

Return true if the event was for you.

By default interaction is forwarded to your protected manipulator (_manip). To use it just apply it in your draw function. However, if you don't add any events or call setManipEventsDefault(), you won't have any interaction. Override these functions in your base class to implement custom behaviors.

virtual bool key (unsigned char k, int x, int y)

Selected

Is this object currently selected?

virtual void setSelected (bool yes)
bool isSelected () const

Manipulator Interface

gutz::ManipgetManip () const
void setManip (gutz::Manip *const m)
void setManipEventsDefault ()
 you have to call this to enable default interaction, OR customize the manipulators events yourself.


Public Types

typedef gutz::SmartPtr< WidgetItemWidgetItemSP
typedef gutz::vec2f Point2
 2D point

typedef gutz::arrayOwn1< Point2Point2Array
 2D point array

typedef gutz::vec3f Point3
 3D point

typedef gutz::arrayOwn1< Point3Point3Array
 3D point array


Public Member Functions

virtual ~WidgetItem ()
virtual void applyXform (gutz::mat4f xf)=0
 apply a 4x4 transformation matrix, must be defined by a sub-class.

virtual Point2Array getValidArea () const
 get the "tightest 2D bounding polygon" in screen space


Protected Member Functions

virtual void _invalidate ()
 called before widget changes, see also _update() some window systems need these calls before and after something changes, respectively, you'll have to specify them in your concrete class, if you need them.

virtual void _update ()
 called after widget is changed

virtual void appearanceChanged ()
 called if something about how it looks changes, does not include changes to the transform, just things like radius and color.

 WidgetItem (WidgetItem *parent=0)
 protected constructor, object cannot be publically created

virtual void _incCount ()
 gutz::Counted interface, increment reference count by one.

virtual void _decCount ()
 gutz::Counted interface, decrement reference count by one.

virtual int _getCount () const
 gutz::Counted interface, get the current reference count.


Protected Attributes

bool _on
 is this renderable currently "render-able"?

bool _selected
 is this renderable selected?

bool _deleteMe
 does this object need to be deleted?

gutz::ManipSP _manip
 You get a manipulator free, no charge.


Friends

class SmartPtr
class SmartPtrRef


Member Typedef Documentation

typedef gutz::vec2f WidgetItem::Point2
 

2D point

Definition at line 124 of file WidgetBase.h.

Referenced by getValidArea(), NodeWidget::getValidArea(), and EdgeWidget::getValidArea().

typedef gutz::arrayOwn1<Point2> WidgetItem::Point2Array
 

2D point array

Definition at line 125 of file WidgetBase.h.

Referenced by getValidArea(), NodeWidget::getValidArea(), and EdgeWidget::getValidArea().

typedef gutz::vec3f WidgetItem::Point3
 

3D point

Definition at line 127 of file WidgetBase.h.

Referenced by FrameWidget::setDims(), FrameWidget::setHeight(), and FrameWidget::setWidth().

typedef gutz::arrayOwn1<Point3> WidgetItem::Point3Array
 

3D point array

Definition at line 128 of file WidgetBase.h.

typedef gutz::SmartPtr<WidgetItem> WidgetItem::WidgetItemSP
 

Definition at line 122 of file WidgetBase.h.


Member Enumeration Documentation

enum WidgetItem::WIGET_BEHAVIORS
 

Enumeration values:
NO_EVENT  widget does nothing (by itself, but maybe parent does)
MOVE  move according to world space deltas (default left mouse)
ROTATE  rotate around center of widget
WB_LAST  sub classes add events starting here (not an event)

Definition at line 313 of file WidgetBase.h.


Constructor & Destructor Documentation

virtual WidgetItem::~WidgetItem  )  [inline, virtual]
 

Definition at line 130 of file WidgetBase.h.

References _constraintMap, _eventMap, and ConstraintMap.

WidgetItem::WidgetItem WidgetItem parent = 0  )  [inline, protected]
 

protected constructor, object cannot be publically created

Definition at line 391 of file WidgetBase.h.

References _color, addEvent(), and MOVE.


Member Function Documentation

virtual void gutz::Counted::_decCount  )  [inline, protected, virtual, inherited]
 

gutz::Counted interface, decrement reference count by one.

Not generaly used by subclasses, mostly for collaboration with gutz::SmartPtr. Sometimes you need to call this though, see the documentation for gutz::SmartPtr

Definition at line 54 of file smartptr.h.

Referenced by TFImage::clear(), NrroImage::fBlendOverRGBA(), and Nrro::updateMinMax().

virtual int gutz::Counted::_getCount  )  const [inline, protected, virtual, inherited]
 

gutz::Counted interface, get the current reference count.

Not generaly used by subclasses, mostly for collaboration with gutz::SmartPtr.

Definition at line 58 of file smartptr.h.

virtual void gutz::Counted::_incCount  )  [inline, protected, virtual, inherited]
 

gutz::Counted interface, increment reference count by one.

Not generaly used by subclasses, mostly for collaboration with gutz::SmartPtr. Sometimes you need to call this though, see the documentation for gutz::SmartPtr

Definition at line 48 of file smartptr.h.

Referenced by TFImage::clear(), NrroImage::fBlendOverRGBA(), and Nrro::updateMinMax().

virtual void WidgetItem::_invalidate  )  [inline, protected, virtual]
 

called before widget changes, see also _update() some window systems need these calls before and after something changes, respectively, you'll have to specify them in your concrete class, if you need them.

They are quite usefull, if you need to update when a widget changes, but you don't (nescessarily) care what changed

Definition at line 380 of file WidgetBase.h.

Referenced by FrameWidget::setCenter(), FrameWidget::setDims(), EdgeWidget::setEndPoint(), FrameWidget::setHeight(), SurfaceWidget::setPoint(), NodeWidget::setPointLocal(), EdgeWidget::setStartPoint(), and FrameWidget::setWidth().

virtual void WidgetItem::_update  )  [inline, protected, virtual]
 

called after widget is changed

Definition at line 383 of file WidgetBase.h.

Referenced by FrameWidget::setCenter(), FrameWidget::setDims(), EdgeWidget::setEndPoint(), FrameWidget::setHeight(), SurfaceWidget::setPoint(), NodeWidget::setPointLocal(), EdgeWidget::setStartPoint(), and FrameWidget::setWidth().

virtual void WidgetItem::addChild WidgetItem child  )  [inline, virtual]
 

a child was added

Definition at line 278 of file WidgetBase.h.

void WidgetItem::addEvent const unsigned int  key,
const unsigned int  event,
const ConstraintSP  cnst = new Constraint()
[inline]
 

addEvent. constraint defaults to "Free Move" constraint

Definition at line 321 of file WidgetBase.h.

References _constraintMap, and _eventMap.

Referenced by SurfaceWidget::SurfaceWidget(), and WidgetItem().

virtual void WidgetItem::appearanceChanged  )  [inline, protected, virtual]
 

called if something about how it looks changes, does not include changes to the transform, just things like radius and color.

Reimplemented in GLUNodeWidget, and GLUEdgeWidget.

Definition at line 387 of file WidgetBase.h.

Referenced by EdgeWidget::setEndPoint(), NodeWidget::setRad(), EdgeWidget::setRad(), and EdgeWidget::setStartPoint().

virtual void WidgetItem::applyXform gutz::mat4f  xf  )  [pure virtual]
 

apply a 4x4 transformation matrix, must be defined by a sub-class.

Implemented in EdgeWidget, NodeWidget, PolygonWidget, and SurfaceWidget.

virtual WidgetItem* WidgetItem::clone  )  const [pure virtual]
 

Implemented in EdgeWidget, FrameWidget, NodeWidget, and SurfaceWidget.

virtual void WidgetItem::delChild WidgetItem child  )  [inline, virtual]
 

a child was deleted/ changed parent

Reimplemented in FrameWidget.

Definition at line 280 of file WidgetBase.h.

void WidgetItem::delEvent const unsigned int  key  )  [inline]
 

delete an event from the event map

Definition at line 344 of file WidgetBase.h.

References _constraintMap, and _eventMap.

void WidgetItem::draw const gutz::RenderEvent r  )  [inline, virtual]
 

main draw event...

Framework only, do not override, Might need to add functionality here later.

Implements Renderable.

Definition at line 209 of file WidgetBase.h.

References drawDef(), and r.

virtual void WidgetItem::drawDef const gutz::RenderEvent r  )  [pure virtual]
 

PURE VIRTUAL draw defintion, must be implemented by concrete base class, be sure to apply the matrix associated with this widget (_mat).

Implemented in GLTFSurfaceWidget, TFViewWidget, GLSurfaceWidget, GLUNodeWidget, GLUEdgeWidget, FrameWidget, PolygonWidget, and SurfaceContentWidget.

Referenced by draw().

ColorWStateSP WidgetItem::getColor  )  const [inline]
 

Definition at line 366 of file WidgetBase.h.

References _color.

ConstraintMap WidgetItem::getConstraints  )  const [inline]
 

Definition at line 357 of file WidgetBase.h.

References _constraintMap, and ConstraintMap.

unsigned int WidgetItem::getEvent unsigned int  key  )  const [inline]
 

what is the event assigned to a key

Definition at line 338 of file WidgetBase.h.

References _eventMap.

unsigned int WidgetItem::getEvent const gutz::MouseEvent me  )  const [inline]
 

getEvent, returns the event if one is defined, returns NO_EVENT if the mouse is up works for both: gutz::MouseEvent and gutz::MouseMoveEvent This function is usefull in implementation, externally use getEvent(unsigned int).

Definition at line 331 of file WidgetBase.h.

References _eventMap, gutz::MouseEvent::getButton(), gutz::MouseEvent::isButtonDown(), and NO_EVENT.

Referenced by mouseDef(), SurfaceWidget::mouseDef(), and SurfaceWidget::moveDef().

gutz::EventKeyMap WidgetItem::getEvents  )  const [inline]
 

Definition at line 353 of file WidgetBase.h.

References _eventMap.

gutz::Manip* Renderable::getManip  )  const [inline, inherited]
 

Definition at line 184 of file Renderable.h.

References Renderable::_manip.

virtual Point2Array WidgetItem::getValidArea  )  const [inline, virtual]
 

get the "tightest 2D bounding polygon" in screen space

Reimplemented in EdgeWidget, and NodeWidget.

Definition at line 302 of file WidgetBase.h.

References Point2, and Point2Array.

bool Renderable::isOn  )  const [inline, inherited]
 

Definition at line 141 of file Renderable.h.

References Renderable::_on.

bool Renderable::isSelected  )  const [inline, inherited]
 

Definition at line 177 of file Renderable.h.

References Renderable::_selected.

virtual bool Renderable::key unsigned char  k,
int  x,
int  y
[inline, virtual, inherited]
 

Definition at line 166 of file Renderable.h.

bool WidgetItem::mouse const gutz::MouseEvent me  )  [inline, virtual]
 

a mouse event...

checks with parent, then calls mouseDef()
Framework only, do not override.

Reimplemented from Renderable.

Definition at line 220 of file WidgetBase.h.

References mouseDef().

virtual bool WidgetItem::mouseChild WidgetItem child,
const gutz::MouseEvent me
[inline, virtual]
 

a child was moused, called before their mouseDef.

return true if & only if parent will be handling the mouse event
return false if the child handles it's own mouse event

Reimplemented in TFViewWidget, FrameWidget, and SurfaceContentWidget.

Definition at line 238 of file WidgetBase.h.

virtual bool WidgetItem::mouseDef const gutz::MouseEvent me  )  [inline, virtual]
 

override this one to implement mouse behavior

Reimplemented in SurfaceWidget.

Definition at line 227 of file WidgetBase.h.

References Renderable::_manip, getEvent(), and NO_EVENT.

Referenced by mouse(), and FrameWidget::mouseChild().

bool WidgetItem::move const gutz::MouseMoveEvent mme  )  [inline, virtual]
 

a move event, checks with parent, then calls moveDef().

Framework only, do not override.

Reimplemented from Renderable.

Definition at line 245 of file WidgetBase.h.

References moveDef().

virtual bool WidgetItem::moveChild WidgetItem child,
const gutz::MouseMoveEvent mme
[inline, virtual]
 

a child wants to be moved.

if true, child does nothing (parent moves them) if false, child moves self

Reimplemented in TFViewWidget, FrameWidget, and SurfaceContentWidget.

Definition at line 267 of file WidgetBase.h.

virtual bool WidgetItem::moveDef const gutz::MouseMoveEvent mme  )  [inline, virtual]
 

override this one to implement move behavior

Reimplemented in SurfaceWidget.

Definition at line 253 of file WidgetBase.h.

References Renderable::_manip, and setChanged().

Referenced by move(), and FrameWidget::moveChild().

bool Renderable::needsDelete  )  const [inline, inherited]
 

Definition at line 152 of file Renderable.h.

References Renderable::_deleteMe.

void WidgetItem::nukeEvents  )  [inline]
 

delete all events from the event map

Definition at line 347 of file WidgetBase.h.

References _constraintMap, _eventMap, and ConstraintMap.

virtual void WidgetItem::setChanged  )  [pure virtual]
 

Implemented in EdgeWidget, FrameWidget, NodeWidget, PolygonWidget, SurfaceContentWidget, and SurfaceWidget.

Referenced by moveDef().

void WidgetItem::setColor ColorWState *const  color  )  [inline]
 

Definition at line 367 of file WidgetBase.h.

References _color.

Referenced by GLUEdgeWidget::GLUEdgeWidget(), and GLUNodeWidget::GLUNodeWidget().

void WidgetItem::setConstraints const ConstraintMap cnstMap  )  [inline]
 

Definition at line 358 of file WidgetBase.h.

References _constraintMap.

void Renderable::setDelete bool  yes  )  [inline, inherited]
 

Definition at line 153 of file Renderable.h.

References Renderable::_deleteMe, and Renderable::setOn().

void WidgetItem::setEvents const gutz::EventKeyMap eventMap  )  [inline]
 

Definition at line 354 of file WidgetBase.h.

References _eventMap.

void Renderable::setManip gutz::Manip *const  m  )  [inline, inherited]
 

Definition at line 185 of file Renderable.h.

References Renderable::_manip.

void Renderable::setManipEventsDefault  )  [inline, inherited]
 

you have to call this to enable default interaction, OR customize the manipulators events yourself.

Definition at line 188 of file Renderable.h.

References Renderable::_manip.

void Renderable::setOn bool  yes  )  [inline, inherited]
 

Definition at line 142 of file Renderable.h.

References Renderable::_on.

Referenced by Renderable::setDelete().

virtual void WidgetItem::setParent WidgetItem parent  )  [inline, virtual]
 

a (new?) parent now owns you :)

Definition at line 283 of file WidgetBase.h.

References Renderable::_manip.

Referenced by SurfaceContentWidget::addContent(), SurfaceContentWidget::delContent(), and PolygonWidget::setPoints().

virtual void Renderable::setSelected bool  yes  )  [inline, virtual, inherited]
 

Definition at line 176 of file Renderable.h.

References Renderable::_selected.


Friends And Related Function Documentation

friend class SmartPtr [friend, inherited]
 

Definition at line 40 of file smartptr.h.

Referenced by Nrro::NrroIter< T >::NrroIter().

friend class SmartPtrRef [friend, inherited]
 

Definition at line 41 of file smartptr.h.


Member Data Documentation

bool Renderable::_deleteMe [protected, inherited]
 

does this object need to be deleted?

Definition at line 237 of file Renderable.h.

Referenced by Renderable::needsDelete(), Renderable::Renderable(), and Renderable::setDelete().

gutz::ManipSP Renderable::_manip [protected, inherited]
 

You get a manipulator free, no charge.

Definition at line 240 of file Renderable.h.

Referenced by FrameWidget::configureFrame(), GLUEdgeWidget::drawDef(), GLUNodeWidget::drawDef(), GLSurfaceWidget::drawQuad(), EdgeWidget::getEndPoint(), Renderable::getManip(), SurfaceWidget::getPoint(), NodeWidget::getPoint(), NodeWidget::getPointLocal(), EdgeWidget::getStartPoint(), SurfaceWidget::intersectPlane(), Renderable::mouse(), FrameWidget::mouseChild(), mouseDef(), Renderable::move(), FrameWidget::moveChild(), moveDef(), NodeWidget::NodeWidget(), Renderable::operator=(), Renderable::Renderable(), EdgeWidget::setEndPoint(), Renderable::setManip(), Renderable::setManipEventsDefault(), setParent(), SurfaceWidget::setPoint(), NodeWidget::setPoint(), NodeWidget::setPointLocal(), EdgeWidget::setStartPoint(), and FrameWidget::updateManip().

bool Renderable::_on [protected, inherited]
 

is this renderable currently "render-able"?

Definition at line 235 of file Renderable.h.

Referenced by Renderable::isOn(), Renderable::operator=(), Renderable::Renderable(), and Renderable::setOn().

bool Renderable::_selected [protected, inherited]
 

is this renderable selected?

Definition at line 236 of file Renderable.h.

Referenced by Renderable::isSelected(), Renderable::Renderable(), and Renderable::setSelected().


The documentation for this class was generated from the following file:
Send questions, comments, and bug reports to:
jmk