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Interactive Ray Tracing of Free-Form Surfaces
Carsten Benthin,
Ingo Wald,
and
Philipp Slusallek
Proceedings of Afrigraph, 2004, pages 99-106
[bib entry]
[pdf]
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Fast and Accurate Ray-Voxel Intersection Techniques for Iso-Surface Ray Tracing
Gerd Marmitt,
Andreas Kleer,
Ingo Wald,
Heiko Friedrich,
and
Philipp Slusallek
Proceedings of Vision, Modeling, and Visualization (VMV), 2004, pages 429-435
[bib entry]
[pdf]
[poster]
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Realtime Ray Tracing and Interactive Global Illumination
Ingo Wald
PhD thesis, Saarland University, 2004
[bib entry]
[pdf]
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Realtime Caustics using Distributed Photon Mapping
Johannes Günther,
Ingo Wald,
and
Philipp Slusallek
Proceedings of the Eurographics Symposium on Rendering, 2004, (to appear)
[bib entry]
[pdf]
[video(divx)]
[slides(ppt)]
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An Interactive Out-of-Core Rendering Framework for Visualizing Massively Complex Models
Ingo Wald,
Andreas Dietrich,
and
Philipp Slusallek
Proceedings of the Eurographics Symposium on Rendering, 2004, (to appear)
[bib entry]
[pdf]
[video(divx)]
[slides(ppt)]
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Balancing Considered Harmful -- Faster Photon Mapping using the Voxel Volume Heuristic
Ingo Wald,
Johannes Günther,
and
Philipp Slusallek
Computer Graphics Forum 22(3), 2004, (Proceedings of Eurographics, to appear)
[bib entry]
[pdf]
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Interactive Visualization of Exceptionally Complex Industrial Datasets
Andreas Dietrich,
Ingo Wald,
and
Philipp Slusallek
ACM SIGGRAPH Sketches and Applications, 2004, (to appear)
[bib entry]
[pdf]
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VRML Scene Graphs on an Interactive Ray Tracing Engine
Andreas Dietrich,
Ingo Wald,
Markus Wagner,
and
Philipp Slusallek
Proc. of IEEE VR 2004, 2004, pages 109-116
[bib entry]
[pdf]
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Interaktive Visualisierung eines hoch komplexen Boeing 777 Modells (Cover Image)
Andreas Dietrich,
and
Ingo Wald
Informatik Spektrum 27(4), 2004, pages 394-394
[bib entry]
[about the cover (german)]
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Interaktive Darstellung hoch detaillierter Landschaftsszenen (Cover Image)
Andreas Dietrich,
and
Ingo Wald
Informatik Spektrum, 2004
[bib entry]
[about the cover (german)]