| eye() | gutz::mat3< T > | [inline] |
| inv() const | gutz::mat3< T > | |
| m | gutz::mat3< T > | |
| mat3() | gutz::mat3< T > | [inline] |
| mat3(const T) | gutz::mat3< T > | [inline] |
| mat3(const T *) | gutz::mat3< T > | [inline] |
| mat3(const T, const T, const T, const T, const T, const T, const T, const T, const T) | gutz::mat3< T > | [inline] |
| mat3(const vec3< T > &, const vec3< T > &, const vec3< T > &) | gutz::mat3< T > | [inline] |
| mat3(const mat2< T > &, const vec2< T > &) | gutz::mat3< T > | [inline] |
| mat3(const quat< T > &) | gutz::mat3< T > | [inline] |
| mat3(const mat3< T > &M) | gutz::mat3< T > | [inline] |
| mat3(const T theta, const vec3< T > &v) | gutz::mat3< T > | [inline] |
| norm() const | gutz::mat3< T > | |
| operator *(const T) const | gutz::mat3< T > | [inline] |
| operator *(const mat3 &) const | gutz::mat3< T > | [inline] |
| operator *(const vec3< T > &) const | gutz::mat3< T > | [inline] |
| operator *=(const T) | gutz::mat3< T > | [inline] |
| operator *=(const mat3 &) | gutz::mat3< T > | [inline] |
| operator+(const mat3 &) const | gutz::mat3< T > | [inline] |
| operator+=(const mat3 &) | gutz::mat3< T > | [inline] |
| operator-(const mat3 &) const | gutz::mat3< T > | [inline] |
| operator-() const | gutz::mat3< T > | [inline] |
| operator-=(const mat3 &) | gutz::mat3< T > | [inline] |
| operator/(const T) const | gutz::mat3< T > | [inline] |
| operator/=(const T) | gutz::mat3< T > | [inline] |
| operator[](const int) | gutz::mat3< T > | [inline] |
| operator[](const int) const | gutz::mat3< T > | [inline] |
| rot() const | gutz::mat3< T > | [inline] |
| rot(const mat2< T > &) | gutz::mat3< T > | [inline] |
| set(const T, const T, const T, const T, const T, const T, const T, const T, const T) | gutz::mat3< T > | [inline] |
| set(const T theta, const vec3< T > &v) | gutz::mat3< T > | [inline] |
| tdir(const vec2< T > &) const | gutz::mat3< T > | [inline] |
| tp() const | gutz::mat3< T > | [inline] |
| tpoint(const vec2< T > &) const | gutz::mat3< T > | [inline] |
| trans() const | gutz::mat3< T > | [inline] |
| trans(const vec2< T > &) | gutz::mat3< T > | [inline] |
| v() | gutz::mat3< T > | [inline] |
| v() const | gutz::mat3< T > | [inline] |
| x() const | gutz::mat3< T > | [inline] |
| y() const | gutz::mat3< T > | [inline] |
| z() const | gutz::mat3< T > | [inline] |
| zero() | gutz::mat3< T > | [inline] |
| ~mat3() | gutz::mat3< T > | [inline] |