| _compile | GLItem | [protected] |
| _listName | GLItem | [protected] |
| _numNames | GLItem | [protected] |
| _qobj | GLUItem | [protected] |
| _slice | GLUItem | [protected] |
| _stack | GLUItem | [protected] |
| _update | GLItem | [protected] |
| compiles() const | GLItem | [inline] |
| drawBar(const gutz::vec3f &start, const gutz::vec3f &end, float rad) | GLUItem | |
| drawGL() | GLItem | |
| drawGLDef() | GLUItem | [inline, protected, virtual] |
| drawSphere(const gutz::vec3f &pos, float rad) | GLUItem | |
| getObj() const | GLUItem | [inline] |
| getSlice() const | GLUItem | [inline] |
| getStack() const | GLUItem | [inline] |
| GLItem(bool compile=true) | GLItem | [inline, protected] |
| GLItem(const GLItem &gli) | GLItem | [inline, protected] |
| GLUItem(int slice=20, int stack=20) | GLUItem | |
| GLUItem(const GLUItem &gi) | GLUItem | |
| initNames(unsigned int name1, unsigned int name2) | GLItem | |
| operator=(const GLUItem &gi) | GLUItem | |
| popNames() | GLItem | |
| pushName(unsigned int name) | GLItem | |
| setCompile(bool yes) | GLItem | [inline] |
| setSlice(int slice) | GLUItem | [inline] |
| setStack(int stack) | GLUItem | [inline] |
| setUp(bool yes=true) | GLItem | [inline] |
| ~GLItem() | GLItem | [inline, virtual] |
| ~GLUItem() | GLUItem | [virtual] |