[root]/CCA/Components/Parent
Author | Changes | Lines of Code | Lines per Change |
---|---|---|---|
Totals | 10 (100.0%) | 15 (100.0%) | 1.5 |
jsutherland | 2 (20.0%) | 15 (100.0%) | 7.5 |
qymeng | 2 (20.0%) | 0 (0.0%) | 0.0 |
harman | 5 (50.0%) | 0 (0.0%) | 0.0 |
guilkey | 1 (10.0%) | 0 (0.0%) | 0.0 |
This one has been a long time coming.
Rip out the standard namespace opening that has been polluting header files throughout the framework. This crept into all sorts of places.
DO NOT open namespaces in header files. Ever.
15 lines of code changed in 2 files:
Implemented a lightweight version of GPUDataWarehouse, GPUGridVariable and GPUArray3D inside GPU.
This commit included a new set of interfaces for better supporting GPU task.
See example in Examples/UnifiedSchedulerTest
0 lines of code changed in 2 files:
Removed the last remnants of the "addMaterial" code. It hasn't been used for years.
0 lines of code changed in 3 files:
removed scheduleInitializeAddedMaterial()
- It hasn't been used in 5+ years.
0 lines of code changed in 2 files:
Stop compiling the fracture code. Next stop, SL County Landfill.
Remove unneeded include files (Node27 and NodeIterator) from several material
models.
0 lines of code changed in 1 file: