Object.h

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00001 
00005 #ifndef Object_h
00006 #define Object_h
00007 
00008 class BoundingBox;
00009 class Color;
00010 class HitRecord;
00011 class Ray;
00012 class RenderContext;
00013 
00014 class Object {
00015  public:
00016   Object();
00017   virtual ~Object();
00018 
00019   virtual void preprocess();
00020   virtual void getBounds(BoundingBox& bbox) const = 0;
00021   virtual void intersect(HitRecord& hit, const RenderContext& context, const Ray& ray) const = 0;
00022 
00023  private:
00024   Object(const Object&);
00025   Object& operator=(const Object&);
00026 };
00027 
00028 #endif
00029 

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