Camera.h

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00001 
00005 #ifndef Camera_h
00006 #define Camera_h
00007 
00008 class Ray;
00009 class RenderContext;
00010 
00016 class Camera {
00017  public:
00018   Camera();
00019   virtual ~Camera();
00020 
00021   virtual void preprocess(double aspect_ratio) = 0;
00022   virtual void makeRay(Ray& ray, const RenderContext& context, double x, double y) const = 0;
00023 
00024  private:
00025   Camera(const Camera&);
00026   Camera& operator=(const Camera&);
00027 };
00028 
00029 #endif
00030 

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