First Year ESP Recipients Walk at Graduation

Created: 10 July 2003
esp graduatesPictured here are three of our first year scholarship recipients of the Undergraduate Engineering Scholars Program who walked at graduation this May. Darby J Van Uitert, Scott Little, and Rebecca Bott received their degrees from the University of Utah College of Engineering in Computer Science, Electrical Engineering, and Bioengineering respectively.

Established in 1999 by Chris Johnson and the College of Engineering, the Engineering Scholars Program is a scholarship opportunity for incoming freshmen interested in aspects of engineering and computer science. The quest of the ESP is to leverage the exciting engineering-based research at the University by exposing the first year students to actual research activities. The addition of a research component to the first year student's experience allows the student to see over the horizon offered by prerequisite courses. By giving the first year student a more in-depth look into engineering we propose to increase the enthusiasm level of the students with the result being significantly improved retention rates. Higher retention rates translate into a larger and better-trained graduating class of much-needed engineers and computer scientists.

These students are the best and brightest with an average GPA of 3.96 and an average ACT score of 31. Now in its fourth year, the number of scholarship recipients has increased from nine in 1999 to fifteen in 2002.

Star-Ray Interactive Ray-Tracer Debuts at SIGGRAPH 2002

Created: 27 July 2002
Michelangelo's David; a large-scale seismic volume; the moons of Jupiter; four half-full wine glasses; the Greek Parthenon. What do these models have in common? They were all part of the Star-Ray demonstration at SIGGRAPH 2002, held in San Antonio, July 22-24. With support from SGI, researchers from SCI, GDC, VisSim, and the Graphics group designed, implemented, and premiered interactive ray-tracing of a complex virtual underwater world for thousands of graphics enthusiasts at the world's premier computer graphics conference.

star-ray livingroom star-ray museum star-ray science
star-ray galaxy star-ray atlantis  
(left to right) Living Room Scene, Graphics Museum, Science Room, Galaxy Room, Atlantis Scene

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Parametric Method for Correction of Intensity Inhomogeneity in MRI Data

Created: 17 June 2002
A. Samsonov, R. Whitaker, C.R. Johnson

Intensity inhomogeneity is one of the main obstacles for MRI data post processing. The problem requires retrospective correction due to the strong dependence of the inhomogeneity on patient anatomy and the accompanying acquisition protocol. We have developed a new method for correcting the inhomogeneities using a polynomial estimation of the bias field. The method minimizes the composite energy function to find parameters of the polynomial model. The energy function is designed to provide a robust estimation of the bias field by combining measures from histogram analysis and local gradient estimation. The method was validated on a wide range of MRI data obtained with coils of different types and under different acquisition protocols.

The developed method provides reliable estimation of the intensity inhomogeneities in MRI data. The correction times are dependant on the number of parameters the model used, the dataset size and the degree of subsampling in estimation of both local and global terms and vary from 1 to 5 minutes using a mid range PC.

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Segmenting Tomographic Data

Created: 28 September 2001
Dr. Ross Whitaker and Vidya Elangovan

dendrite yellowTraditionally, processing tomographic data begins with reconstructing volumes. However, when the tomographic data is incomplete, noisy, or misregistered tomographic reconstruction can produce artifacts in the volume, which makes subsequent segmentation and visualization more difficult. Researchers in the SCI institute are developing direct methods for segmenting tomographic data. The strategy is to fit 3D surface models directly to the tomographic projects, rather than the volume reconstructions. In this way, the surface fitting is not influenced by reconstruction artifacts. Implementing this strategy requires several technical advances. First is a mathematical formulation that relates object shape directly to tomographic projections. This results in a description of how surfaces should deform in order to match the tomographic data. The second advance is the use of a surface modeling technology that can accommodate a wide variety of shapes and support incremental deformations. This is done using 3D level-set models, which results in a 3D partial differential equation (PDE). The final advance is development of computational schemes that allow us to solve these PDE's efficiently. For these we have developed the incremental projection method which significantly reduces the amount of computation needed to deform these 3D surface models.

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Immersive Visualization: A Research Update

Created: 20 September 2001
J.D. Brederson and M. Ikits

What is Immersive Visualization?

The goal of visualization is to aid in the understanding of complex scientific data, typically using techniques from the fields of computer graphics and animation. To gain additional insight, immersive visualization places the user directly within the data space through virtual reality technology. The resulting immersive experience allows exploration from a first-person perspective, in contrast to the third-person interaction typical of desktop environments.

The feeling of actually "being there" in a virtual environment, also known as presence, is created by fooling one or more of the user's senses with computer generated cues. In a typical system, stereo images provide a sense of visual depth and natural interaction is achieved with tracking sensors and 3D input devices. More advanced systems may also include force-feedback, spatialized audio, and/or voice recognition capabilities to increase the sense of presence.

Imagine directly navigating through a scientific dataset, much like one experiences the real world. How would it feel to investigate the interesting features of the data with your sense of touch? Would this capability be useful or not? These are the types of questions Virtual Reality (VR) researchers at the SCI institute currently seek to answer.

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The Simian Project

Created: 10 July 2001
By J. Kniss, G. Kindlmann, C. Hansen

manHeadSinusY3
This page documents the evolution of our volume rendering project, named Simian. As volume rendering goes, this system is quite a departure from the way this process is typically approached. Most direct volume renderings produced today employ one-dimensional transfer functions, which assign color and opacity to the volume based solely on the single scalar quantity that comprises the dataset. Multi-dimensional transfer functions, however, are an effective way to extract specific material boundaries and convey subtle surface properties. However, finding good transfer functions is hard enough in one dimension, let alone two or three.

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SCIRun/BioPSE: Problem Solving Environments for the Next Generation of Scientific Computing

Created: 29 March 2001
scirun main
In March of 2001, the Scientific Computing and Imaging Institute reached a milestone with the long anticipated release of both SCIRun 1.0.0
and BioPSE 1.0.0.

"I am excited about the SCIRun and BioPSE software releases," says the Institute's director Christopher R. Johnson. "We have been working on SCIRun since 1992. What started out as software designed by a few people (Steve Parker with help from David Weinstein) has grown into a substantial software effort with more than 50 contributors." Johnson continues, "BioPSE has been a focused software effort since 1999. I am thrilled to see SCIRun and BioPSE released and look forward to seeing how scientists and engineers use these software packages to solve their application domain problems."

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The Science and Application of Complex Meshes

Created: 22 January 2001
Lisa Durbeck

Part 1. Unstructured Meshes in Entertainment and Engineering

TombRaider TombRaider3
Tomb Raider

If you have played just about any modern Nintendo(tm) or Playstation (tm) computer game, then you have encountered meshes. Many games make heavy use of what are called polygonal surface meshes, or surfaces built up out of polygons. They are used in the models of many of the people and cars and other 3D things within the game. Polygonal models are a good way for the game designers to get what they want out of the hardware inside the computer or whatever you are using to play the game. I'll explain what a mesh actually is, how it is constructed, and how engineers use meshes to solve problems.

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The Mathematics Behind Imaging

Created: 10 January 2001
By Oleg Portniaguine.
An interesting, but very challenging kind of imaging is to visualize the interior of a non-transparent object (such as a human body) using physical fields measured outside the body. This imaging is achieved through a mathematical engine known as "inverse problems solving" or "statistical optimization", one of the key research directions at the SCI Institute.

Another research direction being pursued at the SCI Institute is solving "ill-posed" imaging problems by constraining the solution with focusing criterion. This allows us to reconstruct sharp solutions out of smooth data. The process is made possible by selecting special stabilizing functions that permit sharp solutions. Applications of this technique range from bioelectric source localization utilizing magneto and electro -encephalography data for medical imaging, to geophysical inversions with gravity and magnetic fields.

fig1 setup sm fig2 prj fig3 mri
Figure 1 Figure 2 Figure 3


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New Methods for Revealing Brain Structure

Created: 14 July 2000

By Gordon Kindlmann.

fancydotsThe technology of Magnetic Resonance Imaging (MRI) has been used in an ever-increasing variety of applications in the area of medical imaging. This is partly because of MRI's basic ability to non-invasively and non-destructively take images of living tissue, and also because of the inherent flexibility in the way that MRI machines are programmed in order to acquire images. One relatively new method of using MRI technology is called "diffusion tensor imaging". By measuring the directions along which water molecules diffuse through brain tissue, this technology allows us to explore the structure of the brain in new ways which benefit many disciplines. For example, it can help doctors to better detect abnormalities in brain tissue, cognitive scientists to better understand the interconnections between the functional units of the brain, and show biologists how brain tissue becomes organized in a growing fetus.

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