NVIDIA RTX brings two new capabilities to modern real-time computer graphics: real-time ray tracing with new RT Cores, and deep learning through Tensor Cores. With a powerful combination of hardware and software, Turing brings a significant advancement in real-time ray tracing performance that previously was thought to be out of reach for several years. In this talk we will explore some of the key elements of RTX including an overview of the Turing architecture and an introduction to the ray tracing APIs. Turing enables new hybrid ray tracing and rasterization that advances engines for real-time rendering. With these architectures, ray tracing can be used in real-time for accurate, reflections, ambient occlusion, area light shadows and even global illumination. We will show some beautiful results recently achieved by NVIDIA and partners in gaming, visual effects, scientific visualization and even audio processing. We will also describe research opportunities that may emerge as bottlenecks shift dramatically in rendering algorithms.
Posted by: Steve Petruzza
The talk will broadly discuss succeeding in research from the perspective of NINDS. Topics will include training expectations, a vision for the needs of the future, grant mechanisms (when to apply for what and what the expectations are for a successful application), a discussion of success rates (and what they mean) and what it takes to "succeed", decision making, and many other topics.
Posted by: Chantel Charlebois