Open Problems
- Displacement mapped surfaces (including hair, fur)
- Restricted shading architectures
- Non-triangle primitives
- Compare rasterization and ray tracing to determine when RT is feasible for real-time applications
- Hierarchy building
- Dealing with dynamic models
- Incoherent rays
- Complex models/incoherent scenes
- Business cases
- Temporal aliasing
- Appearance-preserving simplification
- Advanced lighting, materials, etc.
- Test scenes
- Centralized archive
- API
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