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Open Problems

  • Displacement mapped surfaces (including hair, fur)
  • Restricted shading architectures
  • Non-triangle primitives
  • Compare rasterization and ray tracing to determine when RT is feasible for real-time applications
  • Hierarchy building
  • Dealing with dynamic models
  • Incoherent rays
  • Complex models/incoherent scenes
  • Business cases
  • Temporal aliasing
  • Appearance-preserving simplification
  • Advanced lighting, materials, etc.
  • Test scenes
  • Centralized archive
  • API



IEEE Computer Society IEEE Visualization & Graphics Technical Committee Scientific Computing and Imaging Institute The University of Utah