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Call for Posters


Submission deadlines have passed.

To focus and facilitate research on real-time ray tracing, we have created a new forum for this rapidly developing field: the 2006 IEEE Symposium on Interactive Ray Tracing, sponsored by the IEEE Computer Society and the IEEE Visualization and Graphics Technical Committee.

The Symposium poster session provides an outlet for presenting and discussing works in progress. The session will give participants an opportunity to present their ideas to the community, engage in discussions with colleagues, and receive valuable feedback.

We invite posters of current and ongoing work in areas including, but not limited to:

  • Novel strategies for fast ray traversal and primitive intersection
  • Ray tracing with advanced primitives (points, volumes, etc.)
  • Spatial and hierarchical acceleration structures
  • Sampling strategies and filtering techniques
  • Advanced illumination techniques
  • Parallel ray tracing
  • Dynamic models
  • Ray tracing on GPUs and novel hardware architectures
  • Ray tracing hardware
  • Ray tracing systems
  • Practice and experience reports
  • Tools, benchmarks, and performance studies
  • Efficient data storage and management
  • Ray tracing for visualization
  • Applications of ray tracing

Works in progress and student submissions are particularly welcome. Please prepare a one page, camera-ready abstract describing your in any of these areas. Qualifying submissions will be selected for presentation at the poster session during the Symposium, and poster abstracts will be available in a printed compendium to symposium attendees.

Full papers not accepted to the Symposium automatically qualify for participation in the poster session (pending acceptance by the authors). A one page abstract summarizing the work will be required.

Submission deadlines have passed.


Call for Papers


** The deadline for submitting a paper has already passed,
the submission system is closed. **

Blind reviewing: RT06 will use a single-blind review but not a double-blind review. The authors will not know the identity of the reviewers, but the reviewers will know the identity of the authors. There is no need to disguise your identity in your submission.

The drive for increasingly realistic rendering has brought about a renewed interest in ray tracing, particularly real-time ray tracing. Until now, there has not been a dedicated forum for research in this area; new findings are either scattered widely over different venues, or not published because they do not fit well into existing conferences.

To focus and facilitate research on real-time ray tracing, we are creating a new forum for this rapidly developing field: the 2006 IEEE Symposium on Interactive Ray Tracing, sponsored by the IEEE Computer Society and the IEEE Visualization and Graphics Technical Committee (agreement pending). The first such event will be held September 18–20, 2006, at the University of Utah in Salt Lake City. We invite original and innovative contributions in areas including, but not limited to:

  • Novel strategies for fast ray traversal and primitive intersection
  • Ray tracing with advanced primitives (points, volumes, etc.)
  • Spatial and hierarchical acceleration structures
  • Sampling strategies and filtering techniques
  • Advanced illumination techniques
  • Parallel ray tracing
  • Dynamic models
  • Ray tracing on GPUs and novel hardware architectures
  • Ray tracing hardware
  • Ray tracing systems
  • Practice and experience reports
  • Tools, benchmarks, and performance studies
  • Efficient data storage and management
  • Ray tracing for visualization
  • Applications of ray tracing

We also invite posters of current and ongoing work in these areas.

Though the conference primarily targets topics related to interactive techniques, we also invite papers about methods that are not yet interactive, but that may be applicable to interactive ray tracing within the next 10-15 years.

In addition to the proceedings available at the symposium, all accepted papers will be made available through the IEEE digital library (pending agreement). Selected papers will also be invited for extension and submission to the IEEE Transactions on Visualization and Computer Graphics.

Important Dates

Call for Participation: Ongoing

Submission deadlines have passed.

Conference Dates and Venue:

September 18–20, 2006
University of Utah Officer’s Club
110 South Fort Douglas Blvd
Salt Lake City, Utah 84113
USA


IEEE Computer Society IEEE Visualization & Graphics Technical Committee Scientific Computing and Imaging Institute The University of Utah