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Papers and Presentations


Best Papers:

Optimizing Ray-Triangle Intersection via Automated Search
Andrew Kensler, Peter Shirley

Fast kd-tree Construction with an Adaptive Error Bounded Heuristic
Warren Hunt, William R. Mark, Gordon Stoll
[Presentation Slides]

Experiences with Streaming Construction of SAH KD-Trees
Stefan Popov, Johannes Günther, Hans-Peter Seidel, Philipp Slusallek

Design for Parallel Interactive Ray Tracing Systems
James Bigler, Abe Stephens, Steven G. Parker


Poster Session


Presentations:

On Fast Construction of Spatial Hierarchies for Ray Tracing
Vlastimil Havran, Robert Herzog, Hans-Peter Seidel
[Link to the paper] [Link to the slides (ppt)]

Keynote Address: Ray tracing for the movie 'Cars'
Per Christensen - Pixar Animation Studios
[Presentation Slides]

[Link to the paper]

Session 1: Novel Architectures

Estimating Performance of an Ray Tracing ASIC Design
Sven Woop, Erik Brunvand, Philipp Slusallek

Ray Tracing on the CELL Processor
Carsten Benthin, Ingo Wald, Michael Scherbaum Heiko Friedrich
[Presentation Slides] [Link to the paper]

Session 2: Intersections

Improving Ray Tracing Precision by World Space Intersection Computation
Holger Dammertz, Alexander Keller

* BEST PAPER * - Optimizing Ray-Triangle Intersection via Automated Search
Andrew Kensler, Peter Shirley
[Link to the paper] [Link to the slides]

Session 3: Dynamic Scenes

RT-DEFORM: Interactive Ray Tracing of Dynamic Scenes using BVHs
Christian Lauterbach, Sung-Eui Yoon, David Tuft, Dinesh Manocha

An Evaluation of Parallel Grid Construction for Ray Tracing Dynamic Scenes
Thiago Ize, Ingo Wald, Chelsea Robertson, Steven G. Parker
[Link to the paper] [Link to the slides]

Session 4a: kd-trees I

Omnidirectional Ray Tracing Traversal Algorithm for kd-trees
Alexander Reshetov
[Presentation Slides]

On Building kd-Trees for Ray Tracing, and on doing that in O(N log N)
Ingo Wald, Vlastimil Havran
[Link to the paper]

Session 4b: kd-trees II

* BEST PAPER * - Fast kd-tree Construction with an Adaptive Error Bounded Heuristic
Warren Hunt, William R. Mark, Gordon Stoll
[Presentation Slides]

* BEST PAPER * - Experiences with Streaming Construction of SAH KD-Trees
Stefan Popov, Johannes Günther, Hans-Peter Seidel, Philipp Slusallek
[Link to the paper] [bibtex-file] [slides (pdf)] [slides (ppt)]

Session 5: Large Data

GPU-Assisted Ray Casting Acceleration for Visualization of Large Scene Data Sets
Daniel Balciunas, Lucas Dulley, Marcelo Zuffo

The Quantized kd-Tree: Efficient Ray Tracing of Compressed Point Clouds
Erik Hubo, Tom Mertens, Tom Haber, Philippe Bekaert

Interactive Isosurface Ray Tracing of Large Octree Volumes
Aaron Knoll, Ingo Wald, Steven Parker, Charles Hansen
[Link to the paper] [Link to the slides]

Session 6: Importance Sampling

Filter Importance Sampling
Manfred Ernst, Marc Stamminger, Gunther Greiner

Global Importance Sampling of Glossy Surfaces using the Photon Map
Joshua Steinhurst, Anselmo Lastra

Session 7: Surfaces

Incremental Raycasting of Piecewise Quadratic Surface on the GPU
Carsten Stoll, Stefan Gumhold, Hans-Peter Seidel
[Link to the paper] [Slides and videos]

Ray Casting of Trimmed NURBS Surfaces on the GPU
Hans-Friedrich Pabst, Jan P. Springer, Andre Schollmeyer, Robert Lenhardt, Christian Lessig, Bernd Froehlich
[Link to the paper] [Link to the slides]

Direct and Fast Ray Tracing of NURBS Surfaces
Oliver Abert, Markus Geimer, Stefan Muller

Session 8: Systems

Terrain Guided Multi-Level Instancing of Highly Complex Plant Populations
Andreas Dietrich, Gerd Marmitt, Philipp Slusallek

Applying Ray Tracing for Virtual Reality and Industrial Design
Ingo Wald, Andreas Dietrich, Carsten Benthin, Alexander Efremov, Tim Dahmen, Johannes Günther, Vlastimil Havran, Hans-Peter Seidel, Philipp Slusallek

* BEST PAPER * - Design for Parallel Interactive Ray Tracing Systems
James Bigler, Abe Stephens, Steven G. Parker



IEEE Computer Society IEEE Visualization & Graphics Technical Committee Scientific Computing and Imaging Institute The University of Utah