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          Short Bio
          Ingo Wald is a director of ray tracing at NVIDIA, and adjunct
          Assistant Professor at the University of Utah. He
          received his master's degree from Kaiserslautern University
          and his PhD from Saarland University (both on ray
          tracing-related topics). He then served as a post-doctorate
          at the Max-Planck Institute Saarbruecken, as a research
          professor at the University of Utah, and as technical lead
          for Intel's software-defined rendering activities. Ingo has 
          played a lead role in multiple widely used software projects
(such as Embree, OSPRay, or OWL), has
          co-authored more than a hundred papers, 
and has received multiple awards for his work, including a Technical Achievement Award of the Academy of Motion Pictures
for Embree. His interests 
          revolve around all aspects of efficient and high-performance
          ray tracing, from visualization to production rendering,
          from real-time to offline rendering, and from hard- to
          software.
          
          News
          Nov 2022
          
            - Added recent ArXiv papers on parallel gpu k-d tree construction and stack-free k-d tree traversal
 
            - Added Nate's IEEE Vis paper on "Quick Clusters" (Grats on the Best Paper / Honorable Mention!)
 
            - Added (missing) 2021 paper on RT Core base Eulerian/Lagrangian Simulation
 
           
          Sep 2022
          
            - Several updates to the publications page
 
            - Finally did the long overdue update of my publications page, and in particular uploaded the "Brix", "Island", and "Clusters" papers.
            
 
          
            - "Brix" paper now finally online:
 
            - 
          
            Data Parallel Path Tracing with Object Hierarchies
 
          Ingo Wald and Steven G Parker
           
          Proceedings of the ACM on Computer Graphics and Interactive
          Techniques (Proceedings of High Performance Graphics), 2022.
           
          (second best paper award).
          
             
             
             
             
             
             
           
             
          June 2022
          
            - "Brix" paper (on data parallel path tracing) got best paper award at HPG
 
            - (pdf to come soon)
            
 
          
            
          Key Papers...
          
          Assuming you visited this page primarily for the paper
          links: please have a look at 
          my complete publications page
          (most recent papers on top). For quick reference, here the probably two
           most important ones:
          
            - 
                Embree - A Kernel Framework for Efficient CPU Ray Tracing 
 
            - 
            Ingo Wald, Sven Woop, Carsten Benthin, Gregory S Johnson, and Manfred Ernst
 
            ACM Transactions on Graphics (proceedings of ACM SIGGRAPH) 2014
             
             
             
             
             
             
             
             
             
            - 
              OSPRay - A CPU Ray Tracing
                  Framework for Scientific Visualization. 
            
 
            - 
              Ingo Wald, Gregory P Johnson, Jefferson Amstutz, Carson
                Brownlee, Aaron Knoll, Jim Jeffers, Johannes Guenther, and
                Paul Navratil.
 
              IEEE Transactions on Visualization and Computer Graphics
              (Proceedings of IEEE Visualization 2016). Volume 23, issue
              1, 2017.
               
             
             
             
             
             
              
               
           
          
          
          Research interests
          
          
            - Ray Tracing
            
 - High-performance graphics and Visual Computing
              using architectures such as Intel Many-Integrated
              Core (MIC) / Intel Xeon Phi architectures.
            
 - Programming Models and Compilers for High-Performance Computing
            
 - Photorealistic Image Synthesis and Physically-correct Lighting Simulation
            
 - Interactive Global Illumination 
            
 - Scientific Visualization and High-performance Computing
            
 - Parallel and Distributed Computing (in
              particular on PC clusters and high-throughput
              computing platforms like Larrabee)
            
 - Multiresolution methods (in particular for point-based and
              volume/isosurface data)
            
 - Interactive Visualization of Massively Complex (and potentially
              time-varying) data sets)
            
 - Hierarchical Index Structures and Efficient Traversal Algorithms
          
  
          
          Education / Mini-CV
          
            
              
              
              
            
            
              
                | 2018-today | 
                 | 
                Director, Ray Tracing, NVIDIA | 
               
              
                | 2007-2018 | 
                 | 
                Research Scientist (eventually: Principal Engineer), Intel Labs, Intel Corp | 
               
              
                | 2006-2007 | 
                 | 
                Research Assistant Professor, University of Utah, Salt Lake City | 
               
              
                | 2005-2006 | 
                 | 
                Visiting Assistant Professor, University of Utah, Salt Lake City | 
               
              
                | 2004-2005   | 
                 | 
                Research Associate (Post-Doc), Max Planck Institut  Informatik in Saarbruecken | 
               
              
                | May 2004   | 
                 | 
                PhD in Computer Science (Dr.-ing), Computer Graphics Group, Saarland University | 
               
              
                | 2000-2004   | 
                 | 
                Research Assistant, Computer Graphics Group, Saarland University | 
               
              
                | 1993-1999   | 
                 | 
                Diplom Informatik (Master of Computer Science equivalent), University of Kaiserslautern | 
               
           
          Links
          
           
          
            Scientific
              Computing and Imaging Institute (SCI) 
            About SCI | 
            SCI People | 
            SCI Coordinates | 
          
           
          
            
              This web page is maintained by
              Ingo Wald. 
              Document last modified on 2/2/19
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