Thomas Strothotte and Matthias Puhle and Maic Masuch and Bert Freudenberg and Sebastian Kreiker and Babette Ludowici.
"Visualizing Uncertainty in Virtual Reconstructions".
In Proceedings of Electronic Imaging and the Visual Arts, pp. 16, 1999.


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Abstract:

The virtual reconstruction of lost buildings as means of recreating lost cultural heritage has become a strongly growing field of application for computer graphics. Research results of historians and archeologists are used by computer scientists to create computer models as base for visualizations. Typically, off-the-shelf software is employed that allows generating images with the quality of photographs (see, for example, Figure 1).

Summary:

It has become normal practise for computer models to be used as a way to visualize information from historians and archeologists to reconstruct lost ancient buildings. Using a traditional photo-realistic method for visualizing these models does not convey properly the certainty of the model, nor the process used to decide on the model. Rather, non-photorealistic techniques such as line drawing are much better at conveying ideas of varying uncertainty by varying the rendering style, or even overlaying line type drawings over photorealistic ones. The overall effect is a rendering of the architectural model that more closely relates the knowlegde of the the architecture, and encourages discussion.

Bibtex:

@InProceedings{ strothotte:1999:VUVR,
  author = 	"Thomas Strothotte and Matthias Puhle and Maic Masuch
                  and Bert Freudenberg and Sebastian Kreiker and
                  Babette Ludowici",
  title = 	"Visualizing Uncertainty in Virtual Reconstructions",
  booktitle = 	"Proceedings of Electronic Imaging and the Visual
                  Arts, EVA Europe '99",
  pages = 	"16",
  year = 	"1999",
}

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References:

M. Forte and A. Siliotti. Virtual Archeology: Recreating Ancient Worlds. Harry N. Abrams, 1997.