Date
		October 2nd, 2008 (2:00 pm).
		Location
		TELECOM Lille 1, Universite des Sciences et Technologies de Lille.
		Committee
		
		Abstract
		
			With the ongoing development of 3D technologies, 3D shapes are
			becoming an interactive media of major importance. Their commonest
			representation, the surface mesh, suffers however from high
			variability towards standard shape-preserving surface
			transformations.It is necessary thus to design intrinsic shape
			modeling techniques.
			In this thesis, we explore topological modeling by studying Reeb
			graph based structures. In particular, we introduce a novel shape
			abstraction, called the enhanced topological skeleton, which enables
			not only the study of the topological evolution of Morse functions'
			level sets but also that of their geometrical evolution. We show the
			utility of this intrinsic shape representation in three research
			problems related to Computer Graphics and Computer Vision.
			First, we introduce the notion of geometrical calculus on Reeb
			graphs for the stable and automatic computation of control skeletons
			for interactive shape handling.
			Then, by introducing the notions of Reeb chart and Reeb pattern, we
			propose a new method for partial 3D shape similarity estimation. We
			show this approach outperforms the competing methods of the
			international SHape REtrieval Contest 2007 by a gain of 14%.
			Finally, we present two techniques for the functional decomposition
			computation of a 3D shape, both from human perception based
			heuristics and from the analysis of time-varying 3D data.
			For each of these research problems, concrete applicative examples
			are presented to assess the utility of our approach.
		
		
		
		
		
		
		
		
		Updated on October 14th, 2008.