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winTexGen2D.cpp

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00001 /////////////////////////////////////////////////////////////////////
00002 // 5/22/03      Aaron Lefohn    Scientific Computing and Imaging Institute
00003 // School of Computing          University of Utah
00004 //
00005 //  This library is free software; you can redistribute it and/or
00006 //  modify it under the terms of the GNU Lesser General Public
00007 //  License as published by the Free Software Foundation; either
00008 //  version 2.1 of the License, or (at your option) any later version.
00009 //
00010 //  This library is distributed in the hope that it will be useful,
00011 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
00012 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013 //  Lesser General Public License for more details.
00014 //
00015 //  You should have received a copy of the GNU Lesser General Public
00016 //  License along with this library; if not, write to the Free Software
00017 //  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00018 ////////////////////////////////////////////////////////////////////////
00019 //
00020 // WinTexGen2D: Generate the 2D texture coordinates in window coordinates
00021 //                               (similar to scaleTexGen2D but no divide)
00022 // 
00023 /////////////////////////////////////////////////////////////////////
00024 
00025 #include <texCoordGen/winTexGen2D.h>
00026 
00027 using namespace gutz;
00028 
00029 using namespace glift;
00030 
00031 arrayo2f WinTexGen2D::operator()( const arrayw2f& verts, const vec3f& dimen )
00032 {
00033    int numVerts   = verts.dim(0);
00034    int coordDimen = 2;
00035    arrayo2f texCoords( numVerts, 2, (float)0 );
00036 
00037    for(int v=0; v < numVerts; v++) {
00038       for(int c=0; c < coordDimen; c++) {
00039          texCoords[v][c] = verts[v][c];
00040       }
00041    }
00042 
00043    return texCoords;
00044 }
00045 

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