arbeit
Main Page | Namespace List | Class Hierarchy | Alphabetical List | Compound List | File List | Namespace Members | Compound Members | File Members

multiTexState.cpp

Go to the documentation of this file.
00001 /////////////////////////////////////////////////////////////////////
00002 // 9/8/02       Aaron Lefohn    Scientific Computing and Imaging Institute
00003 // School of Computing          University of Utah
00004 //
00005 //  This library is free software; you can redistribute it and/or
00006 //  modify it under the terms of the GNU Lesser General Public
00007 //  License as published by the Free Software Foundation; either
00008 //  version 2.1 of the License, or (at your option) any later version.
00009 //
00010 //  This library is distributed in the hope that it will be useful,
00011 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
00012 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013 //  Lesser General Public License for more details.
00014 //
00015 //  You should have received a copy of the GNU Lesser General Public
00016 //  License along with this library; if not, write to the Free Software
00017 //  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00018 ////////////////////////////////////////////////////////////////////////
00019 
00020 #include <texture/multiTexState.h>
00021 
00022 using namespace glift;
00023 
00024 /////////////////////////////
00025 /// MultiTexOState
00026 /////////////////////////////
00027 MultiTexOState::MultiTexOState( const VecTexOStateP& state )
00028 : m_state( state )
00029 {}
00030 
00031 void MultiTexOState::bind( GLenum texType ) const
00032 {
00033    for(uint i=0; i < m_state.size(); i++) {
00034       m_state[i]->bind( texType );
00035    }
00036 }
00037 
00038 void MultiTexOState::release() const
00039 {
00040    for(uint i=0; i < m_state.size(); i++) {
00041       m_state[i]->release();
00042    }
00043 }
00044 
00045 /////////////////////////////
00046 /// MultiTexUState
00047 /////////////////////////////
00048 MultiTexUState::MultiTexUState( const VecTexUStateP& state )
00049 : m_state( state )
00050 {}
00051 
00052 void MultiTexUState::bind( GLenum texType ) const
00053 {
00054    for(uint i=0; i < m_state.size(); i++) {
00055       m_state[i]->bind( texType );
00056    }
00057 }
00058 
00059 void MultiTexUState::release() const
00060 {
00061    for(uint i=0; i < m_state.size(); i++) {
00062       m_state[i]->release();
00063    }
00064 }
00065 
00066 

Send questions, comments, and bug reports to:
jmk