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multiPrim.h

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00001 //////////////////////////////////////////////////////////////////////
00002 // 6/6/02       Aaron Lefohn    Scientific Computing and Imaging Institute
00003 // School of Computing          University of Utah
00004 //
00005 //  This library is free software; you can redistribute it and/or
00006 //  modify it under the terms of the GNU Lesser General Public
00007 //  License as published by the Free Software Foundation; either
00008 //  version 2.1 of the License, or (at your option) any later version.
00009 //
00010 //  This library is distributed in the hope that it will be useful,
00011 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
00012 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013 //  Lesser General Public License for more details.
00014 //
00015 //  You should have received a copy of the GNU Lesser General Public
00016 //  License along with this library; if not, write to the Free Software
00017 //  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00018 
00019 #if !defined(AFX_OMPOSITEPRIM_H__D842EA24_C818_494A_A89D_C98303B04338__INCLUDED_)
00020 #define AFX_OMPOSITEPRIM_H__D842EA24_C818_494A_A89D_C98303B04338__INCLUDED_
00021 
00022 #if _MSC_VER > 1000
00023 #pragma once
00024 #endif // _MSC_VER > 1000
00025 
00026 #include "rawPrim.h"
00027 
00028 namespace glift {
00029 
00030 /////////////////////////////////////////////////////////////////////////
00031 ///
00032 /// MultiPrim: Base Container class for multiple SinglePrim objects
00033 ///
00034 ///////////////////////////////////////////////////////////////////////
00035 
00036 class _export_ MultiPrim : public RawPrim  
00037 {
00038 public:
00039    MultiPrim() {}
00040    MultiPrim( const VecSinglePrimP& prim );
00041 
00042    virtual MultiPrimTexCoord* genTexCoords( const Shader* shader );
00043 
00044    virtual void bindTexCoords( const MultiPrimTexCoord* texCoords );
00045    virtual void bindTexCoords( const MultiTexCoord* texCoords );
00046    virtual void releaseTexCoords();
00047 
00048    virtual void bindIndices( const MultiPrimIndices* indices );
00049    virtual void bindIndices( const gutz::arrayw1ui* indices ); 
00050    virtual void releaseIndices();
00051 
00052    /// Accessors
00053    virtual bool hasTexCoords() const;/// Return true if ALL of the primitives have texture coordinates
00054    int numPrims() const {return m_prim.size();}
00055    const SinglePrim* operator[](int i) {return m_prim[i];}
00056 
00057 protected:
00058    virtual void drawDef();
00059    void init( const VecSinglePrimP& prim );
00060 
00061 private:
00062    VecSinglePrimP       m_prim; /// Vector of ImmPrim pointers.
00063 };
00064 
00065 } /// End of namespace glift
00066 
00067 #endif /// !defined(AFX_OMPOSITEPRIM_H__D842EA24_C818_494A_A89D_C98303B04338__INCLUDED_)

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