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Light.h

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00001 ///////////////////////////////////////////////////////////////////////////
00002 //              _____________  ______________________    __   __  _____
00003 //             /  ________  |  |   ___   ________   /   |  \ /  \   |
00004 //            |  |       |  |_ |  |_ |  |       /  /    \__  |      |
00005 //            |  |  ___  |  || |  || |  |      /  /        | |      |
00006 //            |  | |   \ |  || |  || |  |     /  /      \__/ \__/ __|__
00007 //            |  | |_@  ||  || |  || |  |    /  /          Institute
00008 //            |  |___/  ||  ||_|  || |  |   /  /_____________________
00009 //             \_______/  \______/ | |__|  /___________________________
00010 //                        |  |__|  |
00011 //                         \______/
00012 //                    University of Utah       
00013 //                           2002
00014 ///////////////////////////////////////////////////////////////////////////
00015 //------------------------------------------------------------------------
00016 //C++ 
00017 //   
00018 //                   ________    ____   ___ 
00019 //                  |        \  /    | /  /
00020 //                  +---+     \/     |/  /
00021 //                  +--+|  |\    /|     < 
00022 //                  |  ||  | \  / |  |\  \ 
00023 //                  |      |  \/  |  | \  \ 
00024 //                   \_____|      |__|  \__\
00025 //                       Copyright  2002 
00026 //                      Joe Michael Kniss
00027 //               "All Your Base are Belong to Us"
00028 //-------------------------------------------------------------------------
00029 
00030 //Light.h
00031 
00032 #ifndef __LIGHT_DOT_H
00033 #define __LIGHT_DOT_H
00034 
00035 #include <../graphicsGutz/Camera.h>
00036 
00037 namespace gutz {
00038 
00039 ////////////////////////////////////////////////////////////////////////////
00040 ///   A Light interaction class. 
00041 /// 
00042 ///   A Light interaction class. Handles basic operations relating to
00043 ///   light placement. Be sure to keep the clipping planes and screen 
00044 ///   size current.  This class is a child of Camera, so interaction
00045 ///   is identical to the cameras
00046 ////////////////////////////////////////////////////////////////////////////
00047 
00048 class Light : public Camera {
00049 public:
00050    Light();
00051 
00052    virtual ~Light();
00053 
00054    ////////////////////////////////////////////////////////////
00055    /// Serialization.
00056    /// write.
00057    virtual bool serialize(std::ostream &os, const std::string indent = std::string("")) { return false;}
00058    /// read.
00059    virtual bool unserialize(std::istream &is) { return false;}
00060 };
00061 
00062 ////////////////////////////////////////////////////////////////////////////
00063 ///  List of Lights, typedefined for convenience
00064 ////////////////////////////////////////////////////////////////////////////
00065 
00066 typedef std::list<Light *>           LightList;
00067 typedef std::list<Light *>::iterator LightListIter;
00068 
00069 typedef std::vector<Light *>           LightVec;
00070 typedef std::vector<Light *>::iterator LightVecIter;
00071 
00072 } //end namespace gutz
00073 
00074 #endif
00075 

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