RTRT pics of Visible Human Data

We used two major scalar fields to visualize the data. The first is the magnitude of the blue channel of the uv color data (this is the first image). The second is the 2nd priciple of color as described by Gordon (the first was brightness). This basically gives us a way of extracting isosurfaces relating to hue.

The isosurface is then textured with the values of the color data in order to give us an idea of what the structures really look like. There is also a cutting plane which is also textured with the color data. This can be used give us orientation in the data. We can also render shadows as seen below.

Close up of the spine with shadows.



Vasculature with a cutting plane



Without the cutting plane



A different angle



With the cutting plane



Now add shadows



With shadows, but without the cutting plane