Louis Bavoil
<firstname.lastname@gmail.com>
I am a developer technology engineer at NVIDIA. Previously, I was a student
at University of Utah where I worked
on visualization and computer graphics under the supervision of
Pr. Dr. Claudio Silva
as part of the Scientific Computing
and Imaging Institute. I have defended my M.S. thesis and graduated
in Spring 2007. Before joining Utah, I was a M.S. student at ENSEIRB (France).
Selected Publications
"Image-Space Horizon-Based Ambient Occlusion"
Louis Bavoil, Miguel Sainz, Rouslan Dimitrov, ACM SIGGRAPH 2008 Talk Program
(abstract)
(demo)
"Real Time Hair Simulation and Rendering on the GPU"
Sarah Tariq, Louis Bavoil, ACM SIGGRAPH 2008 Talk Program
(abstract)
(video)
"Integrating Realistic Soft Shadows into Your Game Engine"
Kevin Myers, Randima Fernando, Louis Bavoil, NVIDIA whitepaper, 2008 (pdf)
"Order Independent Transparency with Dual Depth Peeling"
Louis Bavoil, Kevin Myers, NVIDIA OpenGL SDK, 2008
(website)
"Stencil Routed A-Buffer"
Kevin Myers, Louis Bavoil, ACM SIGGRAPH 2007 Technical Sketch Program
(pdf)
(slides)
(demo)
More details in the ShaderX6 chapter "Deferred Rendering using a Stencil Routed K-Buffer".
"Multi-Fragment Effects on the GPU using the k-Buffer"
L. Bavoil, S.P. Callahan, A. Lefohn, J.L.D. Comba, C.T. Silva,
Symposium on Interactive 3D Graphics and Games, 2007
(website)
"Efficient Multi-Fragment Effects on GPUs
L. Bavoil, Masters Thesis,
School of Computing,
University of Utah,
May 2007
(website)
"Robust Soft Shadow Mapping with Backprojection and Depth Peeling"
Louis Bavoil, Steven P. Callahan, Claudio T. Silva, SCI Institute Technical
Report, University of Utah, 2006
(website)
"Real-Time Soft Shadows with Cone Culling"
Louis Bavoil, Claudio T. Silva, ACM SIGGRAPH 2006 Technical Sketch Program
(pdf)
(slides)
"Panoptes: Scalable Low-Power Video Sensor Networking Technologies"
Wu-chi Feng, Brian Code, Edward C. Kaiser, Mike Shea, Wu-chang Feng, Louis Bavoil,
ACM Multimedia 2003
(pdf)
Other Interests
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