IEEE Symposium on Interactive Ray Tracing 2008, Los Angeles, California



Program

The full schedule, including keynote addresses and other conference highlights, are available below.  A complete list of the posters accepted to this year's Symposium on Interactive Ray Tracing is also given below.  In addition, the Program Committee has invited the authors of several papers that have been presented elsewhere to exhibit their work as posters at RT08.  These invited posters are also listed below.

Please note that registration with this year's symposium includes beverages and light refreshments during the intersession breaks and a full lunch during the scheduled lunch breaks.

Saturday, 9 August 2008

Registration
8:15 AM
8:50 AM
Registration and proceedings pickup.  More details are available here.



Keynote Address
9:00 AM
10:00 AM
Creating Coherence:  Ray Tracing, Spatial Search, and Irregular Data Structures
Michael McCool, University of Waterloo
PDF slides



Short break



Session 1:  Novel Acceleration Structures
10:10 AM
10:45 AM
Ray-specialized Acceleration Structures for Ray Tracing
Warrent Hunt, William Mark
PDF slides, PPT slides

Adaptive Acceleration Structures in Perspective Space
Warrent Hunt, William Mark
PDF slides, PPT slides

10:45 AM
11:10 AM
Raytracing Prefiltered Occlusion for Aggregate Geometry
Dylan Lacewell, Brent Burley, Solomon Boulos, Peter Shirley
PDF slides, PPT slides

11:10 AM
11:35 AM
Row Tracing using Hierarchical Occlusion Maps
Ravi Kammaje, Benjamin Mora
PDF slides



Lunch + Poster Session
11:35 AM
1:05 PM
During the lunch break, we encourage you to visit the posters listed below and discuss the work with the authors.



Session 2:  Bigger, Wider, Better
1:05 PM
1:30 PM
Multi Bounding Volume Hierarchies
Manfred Ernst, Günther Greiner

1:30 PM
1:55 PM
Large Ray Packets for Real-time Whitted Ray Tracing
Ryan Overbeck, Ravi Ramamoorthi, William R. Mark
PDF slides, PPTX slides, WMV movies

1:55 PM
2:20 PM
Getting Rid of Packets -- SIMD Single-Ray Traversal using Multi-Branching BVHs
Ingo Wald, Carsten Benthin, Solomon Boulos

2:20 PM
2:45 PM
Coherent Ray Tracing via Stream Filtering
Christiaan Gribble, Karthik Ramani
PDF slides, PPTX slides, PPTX slides (full)



Intersession break



Session 3:  Improving Traditional Acceleration Structures
3:15 PM
3:40 PM
Improving kd-tree Quality at a Reasonable Construction Cost
Maxim Shevtsov, Alexei Soupikov, Alexander Kapustin

3:40 PM
4:05 PM
Tree Rotations for Improving Bounding Volume Hierarchies
Andrew Kensler
PDF slides

4:05 PM
4:30 PM
Corrections to the Surface Area Metric with Respect to Mail-Boxing
Warrent Hunt
PDF slides, PPT slides

4:30 PM
4:55 PM
Fast Agglomerative Clustering for Rendering
Bruce Walter, Kavita Bala, Milind Kulkarni, Keshav Pingali
PDF slides, PPT slides



Social Event
5:00 PM
12:00 AM
This year's social event will be held at the Warehouse Grill in Marina del Ray, CA.  Additional details about the event are available here.


Sunday, 10 August

Keynote Address
8:30 AM
9:30 AM
Ray Tracing:  Strengths and Opportunities
Eric Haines, Autodesk
PDF slides, PPTX slides



Short break



Session 4:  Complex Effects
9:40 AM
10:05 AM
Interactive Volume Shadows in Participating Media with Single-Scattering
Chris Wyman, Shaun Ramsey
PDF slides

10:05 AM
10:30 AM
Simulation of Fluorescent Concentrators
Marion Bendig, Johannes Hanika, Holger Dammertz, Jan Christoph Goldschmidt, Marius Peters, Michael Weber
PDF slides

10:30 AM
10:55 AM
A Lighting Model for Fast Rendering of Forest Ecosystems
Robert Geist, Jay Steele
PDF slides

10:55 AM
11:20 AM
Towards Interactive Global Illumination Effects via Sequential Monte Carlo Adaptation
Vincent Pegoraro, Carson Brownlee, Peter S. Shirley, Steven G. Parker
PDF slides



Intersession break



Session 5:  New Traversal/Update Algorithms
11:30 AM
11:55 PM
RTfact:  Generic Concepts for Flexible and High Performance Ray Tracing
Iliyan Georgiev, Philipp Slusallek
PDF slides

11:55 PM
12:20 PM
Efficient Clustered BVH Update Algorithm for Highly-Dynamic Models
Kirill Garanzha
PDF slides, PPT slides



Lunch + Poster Session
12:30 PM
1:50 PM
During the lunch break, we encourage you to visit the posters listed below and discuss the work with the authors.



Session 5 (continued)
1:50 PM
2:15 PM
Adaptive Ray Packet Reordering
Solomon Boulos, Ingo Wald, Carsten Benthin
PDF slides

2:15 PM
2:40 PM
Interactive Particle Tracing in Dynamic Scenes consisting of NURBS Surfaces
Jakob Bärz, Oliver Abert, Stefan Müller
PDF slides



Intersession break




Session 6:  Modifications of Traditional Acceleration Structures
3:10 PM
3:35 PM
Interactive SIMD Ray Tracing for Large Deformable Tetrahedral Meshes
Matthias Groß, Hans Hagen, Franz-Josef Pfreundt
PDF slides, PPT slides

3:35 PM
4:00 PM
The Edge-Volume Heuristic - Robust Triangle Subdivision for Improved BVH Performance
Holger Dammertz, Alexander Keller
PDF slides

4:00 PM
4:25 PM
Ray Tracing with the BSP Tree
Thiago Ize, Ingo Wald, Steven Parker
PDF slides

4:25 PM
4:50 PM
Accelerated Building and Ray Tracing of Restricted BPS Trees
Brian Budge, Daniel Coming, Derek Norpchen, Kenneth Joy
PDF slides



Closing Remarks and Town Hall Meeting
4:50 PM
6:00 PM
All symposium participants are invited to attend the town hall meeting following closing remarks by the RT08 conference chairs


Posters

  • Run-Time Code Generation for Materials
    Stephan Reiter

  • Ray Traversal of Octree Point Clouds on the GPU
    Aaron Knoll, Charles Hansen

  • Accelerating Ray Tracing using Constrained Tetrahedralizations
    Ares Lagae, Philip Dutré

  • An FPGA Implementation of Whitted-style Ray Tracing Accelerator
    Woo-chan Park, Jae-ho Nah, Jeong-soo Park, Kyung-ho Lee, Dong-seok Kim, Sang-duk Kim, Jin-hong Park, Yoon-sig Kang, Sung-bong Yang, Tack-don Han

  • A Split Node Cache Scheme for Fast Ray Tracing
    Jae-ho Nah, Jin-suk Heo, Woo-chan Park, Tack-don Han

  • Ray Tracing on an Architecture Built from Reuseable IP Components
    Andrew Cox, Agis Theodoropoulos

  • Hardware Architecture Design and Implementation of Ray-Triangle Intersection with Bounding Volume Hierarchies
    Chen-Haur Cheng, Chuan-Yiu Lee, Shao-Yi Chien

  • A Hybrid CPU-GPU Implemenation for Interactive Ray Tracing of Dynamic Scenes
    Brian Budge, John Anderson, Christoph Garth, Kenneth Joy

  • High-Speed Volume Ray Casting with CUDA
    Lukas Marsalek, Armin Hauber, Philipp Slusallek

  • kd-Tree Traversal Techniques
    John Tsakok

  • Comparing Incoherent Ray Performance of TRaX vs. Manta
    Danny Kopta, Josef Spujt, Erik Brunvand, Steve Parker

  • A Proposal for Terminology Related to Ray Tracing
    Peter Shirley

  • Ray Tracing NPR-Style Feature Lines
    A.N.M. Choudhury, Steven Parker

  • Augenblick:  A User-Friendly and Extensible Realtime Ray Tracing Architecture
    Oliver Abert

  • A Straightforward CUDA Implementation for Interactive Ray-Tracing
    Brian Budge, John Anderson, Christoph Garth, Kenneth Joy

Invited Posters
  • Shallow Bounding Volume Hierarchies for Fast SIMD Ray Tracing of Incoherent Rays
    Holger Dammertz, Johannes Hanika, Alexander Keller

  • Compact, Fast and Robust Grids for Ray Tracing
    Ares Lagae, Philip Dutré

  • ReduceM:  Interactive and Memory Efficient Ray Tracing of Large Models
    Christian Lauterbach, Sung-eui Yoon, Min Tang, Dinesh Manocha

  • TRaX:  A Multi-Threaded Architecture for Real-Time Ray Tracing
    Josef Spjut, Daniel Kopta, Erik Brunvand, Solomon Boulos, Spencer Kellis