research

Scientific Visualization

Scientific visualization, sometimes referred to as visual data analysis, uses the graphical representation of data as a means of gaining understanding and insight into the data. Scientific visualization research at SCI has focused on applications spanning computational fluid dynamics, medical imaging and analysis, and fire simulations. Research involves novel algorithm development to building tools and systems that assist in the comprehension of massive amounts of scientific data. In helping researchers to comprehend spatial and temporal relationships between data, interactive techniques provide better cues than noninteractive techniques; therefore, much of scientific visualization research focuses on better methods for visualization and rendering at interactive rates.

Visualization Project Sites:

Visualization


 
Visualizing Robustness of Critical Points for 2D Time-Varying Vector Fields
B. Wang, P. Rosen, P. Skraba, H. Bhatia, V. Pascucci. In Computer Graphics Forum (EuroVis), Vol. 32, No. 3, 2013.

Analyzing critical points and their temporal evolutions plays a crucial role in understanding the behavior of vector fields. A key challenge is to quantify the stability of critical points: more stable points may represent more important phenomena or vice versa. The topological notion of robustness is a tool which allows us to quantify rigorously the stability of each critical point. Intuitively, the robustness of a critical point is the minimum amount of perturbation necessary to cancel it within a local neighborhood, measured under an appropriate metric. In this paper, we introduce a new analysis and visualization framework which enables interactive exploration of robustness of critical points for both stationary and time-varying 2D vector fields. This framework allows the end-users, for the first time, to investigate how the stability of a critical point evolves over time. We show that this depends heavily on the global properties of the vector field and that structural changes can correspond to interesting behavior. We demonstrate the practicality of our theories and techniques on several datasets involving combustion and oceanic eddy simulations and obtain some key insights regarding their stable and unstable features.




Discovering and Visualizing Patterns in EEG Data
E.W. Anderson, C. Chong, G.A. Preston, C.T. Silva. In Proceedings of the 2013 IEEE Pacific Visualization Symposium (PacificVis), pp. 105--112. 2013.

Brain activity data is often collected through the use of electroencephalography (EEG). In this data acquisition modality, the electric fields generated by neurons are measured at the scalp. Although this technology is capable of measuring activity from a group of neurons, recent efforts provide evidence that these small neuronal collections communicate with other, distant assemblies in the brain's cortex. These collaborative neural assemblies are often found by examining the EEG record to find shared activity patterns.

In this paper, we present a system that focuses on extracting and visualizing potential neural activity patterns directly from EEG data. Using our system, neuroscientists may investigate the spectral dynamics of signals generated by individual electrodes or groups of sensors. Additionally, users may interactively generate queries which are processed to reveal which areas of the brain may exhibit common activation patterns across time and frequency. The utility of this system is highlighted in a case study in which it is used to analyze EEG data collected during a working memory experiment.




Visualization of Uncertainty without a Mean
K. Potter, S. Gerber, E.W. Anderson. In IEEE Computer Graphics and Applications, Visualization Viewpoints, Vol. 33, No. 1, pp. 75--79. 2013.

As dataset size and complexity steadily increase, uncertainty is becoming an important data aspect. So, today's visualizations need to incorporate indications of uncertainty. However, characterizing uncertainty for visualization isn't always straightforward. Entropy, in the information-theoretic sense, can be a measure for uncertainty in categorical datasets. The authors discuss the mathematical formulation, interpretation, and use of entropy in visualizations. This research aims to demonstrate entropy as a metric and expand the vocabulary of uncertainty measures for visualization.




Rule-based Visual Mappings - with a Case Study on Poetry Visualization
A. Abdul-Rahman, J. Lein, K. Coles, E. Maguire, M. Meyer, M. Wynne, C.R. Johnson, A. Trefethen, M. Chen. In Proceedings of the 2013 Eurographics Conference on Visualization (EuroVis), Vol. 32, No. 3, 2013.

In this paper, we present a user-centered design study on poetry visualization. We develop a rule-based solution to address the conflicting needs for maintaining the flexibility of visualizing a large set of poetic variables and for reducing the tedium and cognitive load in interacting with the visual mapping control panel. We adopt Munzner's nested design model to maintain high-level interactions with the end users in a closed loop. In addition, we examine three design options for alleviating the difficulty in visualizing poems latitudinally. We present several example uses of poetry visualization in scholarly research on poetry.




A Practical Workflow for Making Anatomical Atlases in Biological Research
Y. Wan, A.K. Lewis, M. Colasanto, M. van Langeveld, G. Kardon, C.D. Hansen. In IEEE Computer Graphics and Applications, Vol. 32, No. 5, pp. 70--80. 2012.
DOI: 10.1109/MCG.2012.64

An anatomical atlas provides a detailed map for medical and biological studies of anatomy. These atlases are important for understanding normal anatomy and the development and function of structures, and for determining the etiology of congenital abnormalities. Unfortunately, for biologists, generating such atlases is difficult, especially ones with the informative content and aesthetic quality that characterize human anatomy atlases. Building such atlases requires knowledge of the species being studied and experience with an art form that can faithfully record and present this knowledge, both of which require extensive training in considerably different fields. (For some background on anatomical atlases, see the related sidebar.)

With the latest innovations in data acquisition and computing techniques, atlas building has changed dramatically. We can now create atlases from 3D images of biological specimens, allowing for high-quality, faithful representations. Labeling of structures using fluorescently tagged antibodies, confocal 3D scanning of these labeled structures, volume rendering, segmentation, and surface reconstruction techniques all promise solutions to the problem of building atlases.

However, biology researchers still ask, "Is there a set of tools we can use or a practical workflow we can follow so that we can easily build models from our biological data?" To help answer this question, computer scientists have developed many algorithms, tools, and program codes. Unfortunately, most of these researchers have tackled only one aspect of the problem or provided solutions to special cases. So, the general question of how to build anatomical atlases remains unanswered.

For a satisfactory answer, biologists need a practical workflow they can easily adapt for different applications. In addition, reliable tools that can fit into the workflow must be readily available. Finally, examples using the workflow and tools to build anatomical atlases would demonstrate these resources' utility for biological research.

To build a mouse limb atlas for studying the development of the limb musculoskeletal system, University of Utah biologists, artists, and computer scientists have designed a generalized workflow for generating anatomical atlases. We adapted it from a CG artist's workflow of building 3D models for animated films and video games. The tools we used to build the atlas were mostly commercial, industry-standard software packages. Having been developed, tested, and employed for industrial use for decades, CG artists' workflow and tools, with certain adaptations, are the most suitable for making high-quality anatomical atlases, especially under strict budgetary and time limits. Biological researchers have been largely unaware of these resources. By describing our experiences in this project, we hope to show biologists how to use these resources to make anatomically accurate, high-quality, and useful anatomical atlases.




The ViSUS Visualization Framework
V. Pascucci, G. Scorzelli, B. Summa, P.-T. Bremer, A. Gyulassy, C. Christensen, S. Philip, S. Kumar. In High Performance Visualization: Enabling Extreme-Scale Scientific Insight, Chapman and Hall/CRC Computational Science, Ch. 19, Edited by E. Wes Bethel and Hank Childs (LBNL) and Charles Hansen (UofU), Chapman and Hall/CRC, 2012.

The ViSUS software framework was designed with the primary philosophy that the visualization of massive data need not be tied to specialized hardware or infrastructure. In other words, a visualization environment for large data can be designed to be lightweight, highly scalable and run on a variety of plat- forms or hardware. Moreover, if designed generally such an infrastructure can have a wide variety of applications, all from the same code base. Figure 19.1 details example applications and the major components of the ViSUS infrastructure. The components can be grouped into three major categories. First, a lightweight and fast out-of-core data management framework using multi- resolution space filling curves. This allows the organization of information in an order that exploits the cache hierarchies of any modern data storage architectures. Second, a data flow framework that allows data to be processed during movement. Processing massive datasets in their entirety would be a long and expensive operation which hinders interactive exploration. By designing new algorithms to fit within this framework, data can be processed as it moves. Third, a portable visualization layer which was designed to scale from mobile devices to powerwall displays with same code base. In this chapter we will describe the ViSUS infrastructure, as well as give practical examples of its use in real world applications.



 
Design Study Methodology: Reflections from the Trenches and the Stacks
M. Sedlmair, M.D. Meyer, T. Munzner. In IEEE Transactions on Visualization and Computer Graphics, Vol. 18, No. 12, Note: Honorable Mention for Best Paper Award., pp. 2431--2440. 2012.

Design studies are an increasingly popular form of problem-driven visualization research, yet there is little guidance available about how to do them effectively. In this paper we reflect on our combined experience of conducting twenty-one design studies, as well as reading and reviewing many more, and on an extensive literature review of other field work methods and methodologies. Based on this foundation we provide definitions, propose a methodological framework, and provide practical guidance for conducting design studies. We define a design study as a project in which visualization researchers analyze a specific real-world problem faced by domain experts, design a visualization system that supports solving this problem, validate the design, and reflect about lessons learned in order to refine visualization design guidelines. We characterize two axes—a task clarity axis from fuzzy to crisp and an information location axis from the domain expert’s head to the computer—and use these axes to reason about design study contributions, their suitability, and uniqueness from other approaches. The proposed methodological framework consists of 9 stages: learn, winnow, cast, discover, design, implement, deploy, reflect, and write. For each stage we provide practical guidance and outline potential pitfalls. We also conducted an extensive literature survey of related methodological approaches that involve a significant amount of qualitative field work, and compare design study methodology to that of ethnography, grounded theory, and action research.




The Four-Level Nested Model Revisited: Blocks and Guidelines
M.D. Meyer, M. Sedlmair, T. Munzner. In Workshop on BEyond time and errors: novel evaLuation methods for Information Visualization (BELIV), IEEE VisWeek 2012, 2012.

We propose an extension to the four-level nested model for design and validation of visualization systems that defines the term "guidelines" in terms of blocks at each level. Blocks are the outcomes of the design process at a specific level, and guidelines discuss relationships between these blocks. Within-level guidelines provide comparisons for blocks within the same level, while between-level guidelines provide mappings between adjacent levels of design. These guidelines help a designer choose which abstractions, techniques, and algorithms are reasonable to combine when building a visualization system. This definition of guideline allows analysis of how the validation efforts in different kinds of papers typically lead to different kinds of guidelines. Analysis through the lens of blocks and guidelines also led us to identify four major needs: a definition of the meaning of block at the problem level; mid-level task taxonomies to fill in the blocks at the abstraction level; refinement of the model itself at the abstraction level; and a more complete set of guidelines that map up from the algorithm level to the technique level. These gaps in visualization knowledge present rich opportunities for future work.




Aggregate Gaze Visualization with Real-Time Heatmaps
A. Duchowski, M. Price, M.D. Meyer, P. Orero. In Proceedings of the ACM Symposium on Eye Tracking Research and Applications (ETRA), pp. 13--20. 2012.
DOI: 10.1145/2168556.2168558

A GPU implementation is given for real-time visualization of aggregate eye movements (gaze) via heatmaps. Parallelization of the algorithm leads to substantial speedup over its CPU-based implementation and, for the first time, allows real-time rendering of heatmaps atop video. GLSL shader colorization allows the choice of color ramps. Several luminance-based color maps are advocated as alternatives to the popular rainbow color map, considered inappropriate (harmful) for depiction of (relative) gaze distributions.




Gaussian Mixture Model Based Volume Visualization
S. Liu, J.A. Levine, P.-T. Bremer, V. Pascucci. In Proceedings of the IEEE Large-Scale Data Analysis and Visualization Symposium 2012, Note: Received Best Paper Award, pp. 73--77. 2012.
DOI: 10.1109/LDAV.2012.6378978

Representing uncertainty when creating visualizations is becoming more indispensable to understand and analyze scientific data. Uncertainty may come from different sources, such as, ensembles of experiments or unavoidable information loss when performing data reduction. One natural model to represent uncertainty is to assume that each position in space instead of a single value may take on a distribution of values. In this paper we present a new volume rendering method using per voxel Gaussian mixture models (GMMs) as the input data representation. GMMs are an elegant and compact way to drastically reduce the amount of data stored while still enabling realtime data access and rendering on the GPU. Our renderer offers efficient sampling of the data distribution, generating renderings of the data that flicker at each frame to indicate high variance. We can accumulate samples as well to generate still frames of the data, which preserve additional details in the data as compared to either traditional scalar indicators (such as a mean or a single nearest neighbor down sample) or to fitting the data with only a single Gaussian per voxel. We demonstrate the effectiveness of our method using ensembles of climate simulations and MRI scans as well as the down sampling of large scalar fields as examples.




A Multiscale Approach to Network Event Identification using Geolocated Twitter Data
C. Yang, I. Jensen, P. Rosen. In First IMC Workshop on Internet Visualization (WIV 2012), pp. (accepted). 2012.

The large volume of data associated with social networks hinders the unaided user from interpreting network content in real time. This problem is compounded by the fact that there are limited tools available for enabling robust visual social network exploration. We present a network activity visualization using a novel aggregation glyph called the clyph. The clyph intuitively combines spatial, temporal, and quantity data about multiple network events. We also present several case studies where major network events were easily identified using clyphs, establishing them as a powerful aid for network users and owners.




Data management and analysis with WRF and SFIRE
J. Beezley, M. Martin, P. Rosen, J. Mandel, A. Kochanski. In Proceedings of the IEEE International Geoscience and Remote Sensing Symposium, Note: UCD CCM Report 312, 2012.

We introduce several useful utilities in development for the creation and analysis of real wildland fire simulations using WRF and SFIRE. These utilities exist as standalone programs and scripts as well as extensions to other well known software. Python web scrapers automate the process of downloading and preprocessing atmospheric and surface data from common sources. Other scripts simplify the domain setup by creating parameter files automatically. Integration with Google Earth allows users to explore the simulation in a 3D environment along with real surface imagery. Postprocessing scripts provide the user with a number of output data formats compatible with many commonly used visualization suites allowing for the creation of high quality 3D renderings. As a whole, these improvements build toward a unified web application that brings a sophisticated wildland fire modeling environment to scientists and users alike.



 
Visualizing Network Traffic to Understand the Performance of Massively Parallel Simulations
A.G. Landge, J.A. Levine, A. Bhatele, K.E. Isaacs, T. Gamblin, S. Langer, M. Schulz,  P.-T. Bremer, V. Pascucci. In IEEE Symposium on Information Visualization (INFOVIS'12), Seattle, WA, Vol. 18, No. 12, pp. 2467--2476. 2012.
DOI: 10.1109/TVCG.2012.286

The performance of massively parallel applications is often heavily impacted by the cost of communication among compute nodes. However, determining how to best use the network is a formidable task, made challenging by the ever increasing size and complexity of modern supercomputers. This paper applies visualization techniques to aid parallel application developers in understanding the network activity by enabling a detailed exploration of the flow of packets through the hardware interconnect. In order to visualize this large and complex data, we employ two linked views of the hardware network. The first is a 2D view, that represents the network structure as one of several simplified planar projections. This view is designed to allow a user to easily identify trends and patterns in the network traffic. The second is a 3D view that augments the 2D view by preserving the physical network topology and providing a context that is familiar to the application developers. Using the massively parallel multi-physics code pF3D as a case study, we demonstrate that our tool provides valuable insight that we use to explain and optimize pF3D’s performance on an IBM Blue Gene/P system.




Uncertainty in the Development and Use of Equation of State Models
V.G. Weirs, N. Fabian, K. Potter, L. McNamara, T. Otahal. In International Journal for Uncertainty Quantification, pp. 255--270. 2012.
DOI: 10.1615/Int.J.UncertaintyQuantification.2012003960

In this paper we present the results from a series of focus groups on the visualization of uncertainty in Equation-Of-State (EOS) models. The initial goal was to identify the most effective ways to present EOS uncertainty to analysts, code developers, and material modelers. Four prototype visualizations were developed to presented EOS surfaces in a three-dimensional, thermodynamic space. Focus group participants, primarily from Sandia National Laboratories, evaluated particular features of the various techniques for different use cases and discussed their individual workflow processes, experiences with other visualization tools, and the impact of uncertainty to their work. Related to our prototypes, we found the 3D presentations to be helpful for seeing a large amount of information at once and for a big-picture view; however, participants also desired relatively simple, two-dimensional graphics for better quantitative understanding, and because these plots are part of the existing visual language for material models. In addition to feedback on the prototypes, several themes and issues emerged that are as compelling as the original goal and will eventually serve as a starting point for further development of visualization and analysis tools. In particular, a distributed workflow centered around material models was identified. Material model stakeholders contribute and extract information at different points in this workflow depending on their role, but encounter various institutional and technical barriers which restrict the flow of information. An effective software tool for this community must be cognizant of this workflow and alleviate the bottlenecks and barriers within it. Uncertainty in EOS models is defined and interpreted differently at the various stages of the workflow. In this context, uncertainty propagation is difficult to reduce to the mathematical problem of estimating the uncertainty of an output from uncertain inputs.




White matter structure assessment from reduced HARDI data using low-rank polynomial approximations
Y. Gur, F. Jiao, S.X. Zhu, C.R. Johnson. In Proceedings of MICCAI 2012 Workshop on Computational Diffusion MRI (CDMRI12), Nice, France, Lecture Notes in Computer Science (LNCS), pp. 186-197. October, 2012.

Assessing white matter fiber orientations directly from DWI measurements in single-shell HARDI has many advantages. One of these advantages is the ability to model multiple fibers using fewer parameters than are required to describe an ODF and, thus, reduce the number of DW samples needed for the reconstruction. However, fitting a model directly to the data using Gaussian mixture, for instance, is known as an initialization-dependent unstable process. This paper presents a novel direct fitting technique for single-shell HARDI that enjoys the advantages of direct fitting without sacrificing the accuracy and stability even when the number of gradient directions is relatively low. This technique is based on a spherical deconvolution technique and decomposition of a homogeneous polynomial into a sum of powers of linear forms, known as a symmetric tensor decomposition. The fiber-ODF (fODF), which is described by a homogeneous polynomial, is approximated here by a discrete sum of even-order linear-forms that are directly related to rank-1 tensors and represent single-fibers. This polynomial approximation is convolved to a single-fiber response function, and the result is optimized against the DWI measurements to assess the fiber orientations and the volume fractions directly. This formulation is accompanied by a robust iterative alternating numerical scheme which is based on the Levenberg- Marquardt technique. Using simulated data and in vivo, human brain data we show that the proposed algorithm is stable, accurate and can model complex fiber structures using only 12 gradient directions.




The EpiCanvas infectious disease weather map: an interactive visual exploration of temporal and spatial correlations
P.H. Gesteland, Y. Livnat, N. Galli, M.H. Samore, A.V. Gundlapalli. In Journal of the American Medical Informatics Association, Vol. 19, Note: Awarded 1st place for Outstanding Research Article at ISDS 2012 and the Homer R. Warner Award at the AMIA Annual Symposium 2012, pp. 954--959. 2012.
DOI: 10.1136/amiajnl-2011-000486

Advances in surveillance science have supported public health agencies in tracking and responding to disease outbreaks. Increasingly, epidemiologists have been tasked with interpreting multiple streams of heterogeneous data arising from varied surveillance systems. As a result public health personnel have experienced an overload of plots and charts as information visualization techniques have not kept pace with the rapid expansion in data availability. This study sought to advance the science of public health surveillance data visualization by conceptualizing a visual paradigm that provides an 'epidemiological canvas' for detection, monitoring, exploration and discovery of regional infectious disease activity and developing a software prototype of an 'infectious disease weather map'. Design objectives were elucidated and the conceptual model was developed using cognitive task analysis with public health epidemiologists. The software prototype was pilot tested using retrospective data from a large, regional pediatric hospital, and gastrointestinal and respiratory disease outbreaks were re-created as a proof of concept.




Biomedical Visual Computing: Case Studies and Challenges
C.R. Johnson. In IEEE Computing in Science and Engineering, Vol. 14, No. 1, pp. 12--21. 2012.

Computer simulation and visualization are having a substantial impact on biomedicine and other areas of science and engineering. Advanced simulation and data acquisition techniques allow biomedical researchers to investigate increasingly sophisticated biological function and structure. A continuing trend in all computational science and engineering applications is the increasing size of resulting datasets. This trend is also evident in data acquisition, especially in image acquisition in biology and medical image databases.

For example, in a collaboration between neuroscientist Robert Marc and our research team at the University of Utah's Scientific Computing and Imaging (SCI) Institute (www.sci.utah.edu), we're creating datasets of brain electron microscopy (EM) mosaics that are 16 terabytes in size. However, while there's no foreseeable end to the increase in our ability to produce simulation data or record observational data, our ability to use this data in meaningful ways is inhibited by current data analysis capabilities, which already lag far behind. Indeed, as the NIH-NSF Visualization Research Challenges report notes, to effectively understand and make use of the vast amounts of data researchers are producing is one of the greatest scientific challenges of the 21st century.

Visual data analysis involves creating images that convey salient information about underlying data and processes, enabling the detection and validation of expected results while leading to unexpected discoveries in science. This allows for the validation of new theoretical models, provides comparison between models and datasets, enables quantitative and qualitative querying, improves interpretation of data, and facilitates decision making. Scientists can use visual data analysis systems to explore "what if" scenarios, define hypotheses, and examine data under multiple perspectives and assumptions. In addition, they can identify connections between numerous attributes and quantitatively assess the reliability of hypotheses. In essence, visual data analysis is an integral part of scientific problem solving and discovery.

As applied to biomedical systems, visualization plays a crucial role in our ability to comprehend large and complex data-data that, in two, three, or more dimensions, convey insight into many diverse biomedical applications, including understanding neural connectivity within the brain, interpreting bioelectric currents within the heart, characterizing white-matter tracts by diffusion tensor imaging, and understanding morphology differences among different genetic mice phenotypes.




Interactive visualization of probability and cumulative density functions
K. Potter, R.M. Kirby, D. Xiu, C.R. Johnson. In International Journal of Uncertainty Quantification, Vol. 2, No. 4, pp. 397--412. 2012.
DOI: 10.1615/Int.J.UncertaintyQuantification.2012004074

The probability density function (PDF), and its corresponding cumulative density function (CDF), provide direct statistical insight into the characterization of a random process or field. Typically displayed as a histogram, one can infer probabilities of the occurrence of particular events. When examining a field over some two-dimensional domain in which at each point a PDF of the function values is available, it is challenging to assess the global (stochastic) features present within the field. In this paper, we present a visualization system that allows the user to examine two-dimensional data sets in which PDF (or CDF) information is available at any position within the domain. The tool provides a contour display showing the normed difference between the PDFs and an ansatz PDF selected by the user, and furthermore allows the user to interactively examine the PDF at any particular position. Canonical examples of the tool are provided to help guide the reader into the mapping of stochastic information to visual cues along with a description of the use of the tool for examining data generated from a uncertainty quantification exercise accomplished within the field of electrophysiology.



 
Comments on the “Meshless Helmholtz-Hodge decomposition”
H. Bhatia, G. Norgard, V. Pascucci, P.-T. Bremer. In IEEE Transactions on Visualization and Computer Graphics, Vol. 19, No. 3, pp. 527--528. 2012.
DOI: 10.1109/TVCG.2012.62

The Helmholtz-Hodge decomposition (HHD) is one of the fundamental theorems of fluids describing the decomposition of a flow field into its divergence-free, curl-free and harmonic components. Solving for an HDD is intimately connected to the choice of boundary conditions which determine the uniqueness and orthogonality of the decomposition. This article points out that one of the boundary conditions used in a recent paper "Meshless Helmholtz-Hodge decomposition" [5] is, in general, invalid and provides an analytical example demonstrating the problem. We hope that this clarification on the theory will foster further research in this area and prevent undue problems in applying and extending the original approach.




Epinome: A Visual-Analytics Workbench for Epidemiology Data
Y. Livnat, T.-M. Rhyne, M. Samore. In IEEE Computer Graphics and Applications, Vol. 32, No. 2, pp. 89--95. 2012.
ISSN: 0272-1716
DOI: 10.1109/MCG.2012.31

Effective detection of and response to infectious disease outbreaks depend on the ability to capture and analyze information and on how public health officials respond to this information. Researchers have developed various surveillance systems to automate data collection, analysis, and alert generation, yet the massive amount of collected data often leads to information overload. To improve decision-making in outbreak detection and response, it's important to understand how outbreak investigators seek relevant information. Studying their information-search strategies can provide insight into their cognitive biases and heuristics. Identifying the presence of such biases will enable the development of tools that counter balance them and help users develop alternative scenarios.

We implemented a large-scale high-fidelity simulation of scripted infectious-disease outbreaks to help us study public health practitioners' information- search strategies. We also developed Epinome, an integrated visual-analytics investigation system. Epinome caters to users' needs by providing a variety of investigation tools. It facilitates user studies by recording which tools they used, when, and how. (See the video demonstration of Epinome at www.sci.utah.edu/gallery2/v/ software/epinome.) Epinome provides a dynamic environment that seamlessly evolves and adapts to user tasks and needs. It introduces four userinteraction paradigms in public health:

• an evolving visual display,
• seamless integration between disparate views,
• loosely coordinated multiple views, and
• direct interaction with data items.

Using Epinome, users can replay simulation scenarios, investigate an unfolding outbreak using a variety of visualization tools, and steer the simulation by implementing different public health policies at predefined decision points. Epinome records user actions, such as tool selection, interactions with each tool, and policy changes, and stores them in a database for postanalysis. A psychology team can then use that information to study users' search strategies.