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Volume Rendering

A typical 3D data set is a group of 2D slice images acquired by a CT, MRI, or MicroCT scanner. Usually these are acquired in a regular pattern (e.g., one slice every millimeter) and usually have a regular number of image pixels in a regular pattern. These are examples of regular volumetric grids, with each volume element, or voxel represented by a single value that is obtained by sampling the immediate area surrounding the voxel.

A volume may be viewed by extracting surfaces of equal values from the volume and rendering them as polygonal meshes or by rendering the volume directly as a block of data. Direct volume rendering is a computationally intensive task that is performed in several ways.

Date: 09/01/09
Size: 8 items (28 items total)
Loop Surgery for Volumetric Meshes

Loop Surgery for Volumetric Meshes

A new fast algorithm for Computing Reeb Graphs on Volumetric Meshes

Interactive Transfer Function Specification

Interactive Transfer Function Specification

Direct Volume Rendering of Disparate Volumes

Stratified Representation Scheme for Subsurface Modeling

Stratified Representation Scheme for Subsurface Modeling

Volume Ray Casting

Volume Ray Casting

Volume Ray Casting with Peak Finding and Differential Sampling

TS Ensembles

TS Ensembles

Unstructured Grids

Unstructured Grids

Particle-based Sampling and Meshing

Particle-based Sampling and Meshing

Particle-based Sampling and Meshing of Surfaces in Multimaterial Volumes

Fast Volumetric Data Exploration with Importance-Based Accumulated Transparency Modulation

Fast Volumetric Data Exploration with Importance-Based Accumulated Transparency Modulation

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