CIBC:Project:ImageVis3D:Meetings:2008-03-10

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SLIVR Meeting

March 10, 2008

Link to main ImageVis3D Page

Marty, Jens, Jereen, Chris, Rob, Michael, David, Allen

  1. General side question: ray casting? Should we implement it?
    • has advantages but needs relatively new hardware
    • we want to have a smooth path to this approach
    • to support this, make inner rendering loop as clean as possible
    • ray casting will give us performance advantages but also better quatity isosurfacing
  2. Michael's proposal
    • Refactoring the volume rendering
    • Build new shaders
      • will reqiore some new UI elements to control new shaders
      • allow easy addition of new shaders (currently very hard)
    • Handle multiple volumes
      • new functionality we don't have
    • Implement generalized bricking
  3. Time line
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